Nighthaunt – Execution Horde

This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

Execution Horde

ORGANISATION
 • 1 Scriptor Mortis
 • 1 Lord Executioner
 • 3 Spirit Hosts units
ABILITIES

Bound Beneath Indomitable Will: When the Nighthaunt gather, amethyst magic hangs heavy in the air. The spectral commanders serve as beacons of this deathly energy, lending their minions an unholy resilience.
Once per turn, at the start of the combat phase, you can pick 1 friendly NIGHTHAUNT unit wholly within 12" of a friendly NIGHTHAUNT HERO or wholly within 18" of a friendly NIGHTHAUNT general. You can re-roll ward rolls of 1 for that unit until the end of that phase.

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024