

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| Volkite combustor devastating wounds | |||||||
| Volkite combustor devastating wounds | 30" | 12 | 3+ | 12 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Balemace extra attacks | |||||||
| Balemace extra attacks | Melee | 3 | 3+ | 8 | -1 | 2 | |
| Electroscourge sustained hits 1 | |||||||
| Electroscourge sustained hits 1 | Melee | 9 | 3+ | 10 | -2 | 3 | |
| 1 model | 355 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Desecrator laser destructor | |||||||
| Desecrator laser destructor | 72" | 3 | 2+ | 18 | -4 | D6+3 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 2+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chainsword – strike | |||||||
| Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Reaper chainsword – sweep | |||||||
| Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| Warpstrike claw – strike | |||||||
| Warpstrike claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
| Warpstrike claw – sweep | |||||||
| Warpstrike claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
| 1 model | 365 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Daemonbreath meltagun melta 2 | |||||||
| Daemonbreath meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Daemonbreath thermal cannon blast melta 6 | |||||||
| Daemonbreath thermal cannon blast melta 6 | 24" | 2D3 | 3+ | 12 | -4 | D6 | |
| Despoiler battle cannon blast rapid fire d6+3 | |||||||
| Despoiler battle cannon blast rapid fire d6+3 | 72" | D6+3 | 3+ | 10 | -1 | 3 | |
| Despoiler gatling cannon | |||||||
| Despoiler gatling cannon | 36" | 18 | 3+ | 6 | -2 | 2 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| Havoc missile pod blast indirect fire | |||||||
| Havoc missile pod blast indirect fire | 48" | D6+1 | 3+ | 5 | 0 | 1 | |
| Heavy darkflamer ignores cover torrent | |||||||
| Heavy darkflamer ignores cover torrent | 12" | D6 | N/A | 5 | -1 | 1 | |
| Hellstorm autocannons anti-fly 2+ twin-linked | |||||||
| Hellstorm autocannons anti-fly 2+ twin-linked | 48" | 3 | 3+ | 7 | -1 | 2 | |
| Ruinspear rocket pod | |||||||
| Ruinspear rocket pod | 48" | 3 | 3+ | 8 | -2 | D6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chainsword – strike | |||||||
| Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Reaper chainsword – sweep | |||||||
| Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| Titanic feet | |||||||
| Titanic feet | Melee | 4 | 4+ | 8 | -1 | 2 | |
| Warpstrike claw – strike | |||||||
| Warpstrike claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
| Warpstrike claw – sweep | |||||||
| Warpstrike claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
| 1 model | 375 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chainsword – strike sustained hits 1 | |||||||
| Reaper chainsword – strike sustained hits 1 | Melee | 6 | 2+ | 14 | -4 | 6 | |
| Reaper chainsword – sweep sustained hits 1 | |||||||
| Reaper chainsword – sweep sustained hits 1 | Melee | 18 | 2+ | 9 | -3 | 2 | |
| Warpstrike claw – strike sustained hits 1 | |||||||
| Warpstrike claw – strike sustained hits 1 | Melee | 6 | 2+ | 20 | -3 | 8 | |
| Warpstrike claw – sweep sustained hits 1 | |||||||
| Warpstrike claw – sweep sustained hits 1 | Melee | 12 | 2+ | 10 | -2 | 3 | |
| 1 model | 365 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Darkflame lance ignores cover torrent | |||||||
| Darkflame lance ignores cover torrent | 18" | 2D6 | N/A | 8 | -1 | 2 | |
| Terrorpulse missiles blast | |||||||
| Terrorpulse missiles blast | 36" | 2D6 | 3+ | 8 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Fellbore – strike anti-monster 2+ anti-vehicle 2+ | |||||||
| Fellbore – strike anti-monster 2+ anti-vehicle 2+ | Melee | 4 | 3+ | 14 | -3 | 6 | |
| Fellbore – sweep | |||||||
| Fellbore – sweep | Melee | 10 | 3+ | 9 | -2 | 2 | |
| 1 model | 375 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Brimstone volcano lance blast | |||||||
| Brimstone volcano lance blast | 60" | D3 | 3+ | 20 | -5 | D6+8 | |
| Darkflame cannon ignores cover torrent | |||||||
| Darkflame cannon ignores cover torrent | 18" | 3D6 | N/A | 8 | -1 | 2 | |
| Ectoplasma decimator – standard blast | |||||||
| Ectoplasma decimator – standard blast | 36" | D6+3 | 3+ | 8 | -3 | 2 | |
| Ectoplasma decimator – supercharge blast hazardous | |||||||
| Ectoplasma decimator – supercharge blast hazardous | 36" | D6+3 | 3+ | 9 | -4 | 3 | |
| Gheiststrike missile launcher anti-titanic 4+ devastating wounds | |||||||
| Gheiststrike missile launcher anti-titanic 4+ devastating wounds | 72" | 1 | 3+ | 12 | -6 | D6+1 | |
| Twin daemonbreath meltagun melta 2 twin-linked | |||||||
| Twin daemonbreath meltagun melta 2 twin-linked | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Twin Desecrator cannon blast twin-linked | |||||||
| Twin Desecrator cannon blast twin-linked | 36" | D6 | 3+ | 6 | 0 | 1 | |
| Warpshock harpoon blast devastating wounds | |||||||
| Warpshock harpoon blast devastating wounds | 12" | D3 | 3+ | 24 | -6 | 12 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Titanic feet | |||||||
| Titanic feet | Melee | 4 | 4+ | 8 | -1 | 2 | |
| 1 model | 410 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Balefire pike IGNORES COVER TORRENT | |||||||
| Balefire pike IGNORES COVER TORRENT | 12" | D6+3 | N/A | 5 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 4 | 4+ | 4 | -1 | 1 | |
| 1 model | 45 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Warp Curse – witchfire psychic | |||||||
| Warp Curse – witchfire psychic | 18" | 3 | 3+ | 4 | -1 | 2 | |
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | |||||||
| Warp Curse – focused witchfire hazardous psychic sustained hits 2 | 18" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Commune blade | |||||||
| Commune blade | Melee | 2 | 4+ | 4 | -2 | 1 | |
| Commune stave devastating wounds | |||||||
| Commune stave devastating wounds | Melee | 2 | 4+ | 3 | 0 | D3 | |
| 5 models | 90 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn weapons | |||||||
| Ogryn weapons | Melee | 5 | 3+ | 7 | -1 | 2 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| 2 models | 55 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Acheron flame cannon ignores cover torrent | |||||||
| Acheron flame cannon ignores cover torrent | 18" | 2D6 | N/A | 8 | -1 | 2 | |
| Twin heavy bolter sustained hits 1 twin-linked | |||||||
| Twin heavy bolter sustained hits 1 twin-linked | 36" | 3 | 3+ | 5 | -1 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chainfist – strike | |||||||
| Reaper chainfist – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Reaper chainfist – sweep | |||||||
| Reaper chainfist – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| 1 model | 385 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Atrapos lascutter – low intensity sustained hits 1 | |||||||
| Atrapos lascutter – low intensity sustained hits 1 | 36" | 2D6 | 3+ | 7 | -1 | 2 | |
| Atrapos lascutter – high intensity sustained hits 1 | |||||||
| Atrapos lascutter – high intensity sustained hits 1 | 24" | D6 | 3+ | 14 | -3 | 4 | |
| Graviton singularity cannon – contained blast | |||||||
| Graviton singularity cannon – contained blast | 24" | D3 | 3+ | 16 | -4 | D6+1 | |
| Graviton singularity cannon – singularity blast devastating wounds hazardous | |||||||
| Graviton singularity cannon – singularity blast devastating wounds hazardous | 24" | D3 | 3+ | 16 | -4 | D6+1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Atrapos lascutter – low intensity sustained hits 1 | |||||||
| Atrapos lascutter – low intensity sustained hits 1 | Melee | 12 | 3+ | 7 | -1 | 2 | |
| Atrapos lascutter – high intensity sustained hits 1 | |||||||
| Atrapos lascutter – high intensity sustained hits 1 | Melee | 6 | 3+ | 14 | -3 | 4 | |
| 1 model | 395 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Castigator bolt cannon twin-linked | |||||||
| Castigator bolt cannon twin-linked | 36" | 18 | 3+ | 6 | -2 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Tempest warblade – strike | |||||||
| Tempest warblade – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Tempest warblade – sweep | |||||||
| Tempest warblade – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| 1 model | 385 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Cerastus shock lance assault sustained hits 2 | |||||||
| Cerastus shock lance assault sustained hits 2 | 12" | 6 | 3+ | 6 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Cerastus shock lance – strike lance | |||||||
| Cerastus shock lance – strike lance | Melee | 5 | 2+ | 20 | -3 | 8 | |
| Cerastus shock lance – sweep | |||||||
| Cerastus shock lance – sweep | Melee | 10 | 2+ | 10 | -2 | 3 | |
| 1 model | 385 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lightning cannon sustained hits 2 | |||||||
| Lightning cannon sustained hits 2 | 48" | 12 | 3+ | 9 | 0 | 2 | |
| Phased plasma-fusil rapid fire 2 | |||||||
| Phased plasma-fusil rapid fire 2 | 24" | 2 | 3+ | 8 | -3 | 2 | |
| Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked | |||||||
| Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked | 12" | D6 | N/A | 2 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hekaton siege claw – strike | |||||||
| Hekaton siege claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
| Hekaton siege claw – sweep | |||||||
| Hekaton siege claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
| Reaper chainsword – strike | |||||||
| Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Reaper chainsword – sweep | |||||||
| Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| 1 model | 375 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Graviton crusher anti-vehicle 2+ blast | |||||||
| Graviton crusher anti-vehicle 2+ blast | 18" | 3 | 3+ | 6 | -1 | 2 | |
| Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked | |||||||
| Twin rad cleanser anti-infantry 2+ ignores cover torrent twin-linked | 12" | D6 | N/A | 2 | 0 | 1 | |
| Volkite chierovile devastating wounds | |||||||
| Volkite chierovile devastating wounds | 30" | 12 | 3+ | 12 | 0 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hekaton siege claw – strike | |||||||
| Hekaton siege claw – strike | Melee | 4 | 3+ | 20 | -3 | 8 | |
| Hekaton siege claw – sweep | |||||||
| Hekaton siege claw – sweep | Melee | 8 | 3+ | 10 | -2 | 3 | |
| Reaper chainsword – strike | |||||||
| Reaper chainsword – strike | Melee | 4 | 3+ | 14 | -4 | 6 | |
| Reaper chainsword – sweep | |||||||
| Reaper chainsword – sweep | Melee | 12 | 3+ | 9 | -3 | 2 | |
| 1 model | 375 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Enforcer pistol pistol | |||||||
| Enforcer pistol pistol | 12" | 1 | 3+ | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 3+ | 3 | 0 | 1 | |
| Shotgun assault | |||||||
| Shotgun assault | 12" | 2 | 3+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Enforcer melee weapon | |||||||
| Enforcer melee weapon | Melee | 4 | 3+ | 4 | 0 | 1 | |
| Power fist | |||||||
| Power fist | Melee | 3 | 3+ | 6 | -2 | 2 | |
| Power weapon | |||||||
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 | |
| 1 model | 65 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Laspistol pistol | |||||||
| Laspistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | |||||||
| Psychic Strike – focused witchfire blast devastating wounds hazardous psychic | 12" | D6+3 | 3+ | 6 | -2 | 2 | |
| Psychic Strike – witchfire blast devastating wounds psychic | |||||||
| Psychic Strike – witchfire blast devastating wounds psychic | 12" | D6 | 3+ | 6 | -2 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chaos stave psychic | |||||||
| Chaos stave psychic | Melee | 1 | 4+ | 6 | -1 | D3 | |
| 1 model | 60 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| 10 models | 50 |
| 20 models | 100 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autogun rapid fire 1 | |||||||
| Autogun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Grenade launcher – frag blast | |||||||
| Grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Grenade launcher – krak | |||||||
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal assault weapon | |||||||
| Brutal assault weapon | Melee | 2 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| 10 models | 50 |
| 20 models | 100 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Avenger chaincannon | |||||||
| Avenger chaincannon | 24" | 12 | 3+ | 6 | -1 | 1 | |
| Daemonbreath spear melta 4 | |||||||
| Daemonbreath spear melta 4 | 18" | 2 | 3+ | 12 | -4 | D6 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| Havoc multi-launcher blast indirect fire | |||||||
| Havoc multi-launcher blast indirect fire | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 | |
| 1 model | 140 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Daemonbreath meltagun melta 2 | |||||||
| Daemonbreath meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| War Dog autocannon | |||||||
| War Dog autocannon | 48" | 4 | 3+ | 9 | -1 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 | |
| 1 model | 130 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Daemonbreath meltagun melta 2 | |||||||
| Daemonbreath meltagun melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 | |
| Daemonbreath spear melta 4 | |||||||
| Daemonbreath spear melta 4 | 18" | 2 | 3+ | 12 | -4 | D6 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chaintalon – strike | |||||||
| Reaper chaintalon – strike | Melee | 4 | 3+ | 10 | -3 | 3 | |
| Reaper chaintalon – sweep | |||||||
| Reaper chaintalon – sweep | Melee | 8 | 3+ | 8 | -2 | 1 | |
| 1 model | 140 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| Havoc multi-launcher blast indirect fire | |||||||
| Havoc multi-launcher blast indirect fire | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chaintalon sustained hits 1 | |||||||
| Reaper chaintalon sustained hits 1 | Melee | 12 | 3+ | 8 | -2 | 1 | |
| Slaughterclaw sustained hits 1 | |||||||
| Slaughterclaw sustained hits 1 | Melee | 6 | 3+ | 12 | -3 | D6+2 | |
| 1 model | 150 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Avenger chaincannon | |||||||
| Avenger chaincannon | 24" | 12 | 3+ | 6 | -1 | 1 | |
| Daemonbreath spear melta 4 | |||||||
| Daemonbreath spear melta 4 | 18" | 2 | 3+ | 12 | -4 | D6 | |
| Diabolus heavy stubber rapid fire 3 | |||||||
| Diabolus heavy stubber rapid fire 3 | 36" | 3 | 3+ | 5 | 0 | 1 | |
| Havoc multi-launcher blast indirect fire | |||||||
| Havoc multi-launcher blast indirect fire | 48" | D6 | 3+ | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Reaper chaintalon – strike | |||||||
| Reaper chaintalon – strike | Melee | 4 | 3+ | 10 | -3 | 3 | |
| Reaper chaintalon – sweep | |||||||
| Reaper chaintalon – sweep | Melee | 8 | 3+ | 8 | -2 | 1 | |
| Slaughterclaw | |||||||
| Slaughterclaw | Melee | 4 | 3+ | 12 | -3 | D6+2 | |
| 1 model | 140 |




MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Blasphemous appendages | |||||||
| Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 | |
| 8 models | 90 |
| 16 models | 195 |

RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autopistol pistol | |||||||
| Autopistol pistol | 12" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt pistol pistol | |||||||
| Bolt pistol pistol | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | 18" | D3 | 4+ | 5 | -1 | 1 | |
| Plasma pistol – standard pistol | |||||||
| Plasma pistol – standard pistol | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma pistol – supercharge hazardous pistol | |||||||
| Plasma pistol – supercharge hazardous pistol | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Corrupted stave devastating wounds psychic | |||||||
| Corrupted stave devastating wounds psychic | Melee | 2 | 4+ | 4 | -1 | D3 | |
| Great weapon | |||||||
| Great weapon | Melee | 2 | 5+ | 8 | -1 | 2 | |
| 10 models | 70 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Boltgun rapid fire 1 | |||||||
| Boltgun rapid fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Corrupted pistol pistol | |||||||
| Corrupted pistol pistol | 12" | 1 | 4+ | 4 | -1 | 1 | |
| Cultist grenade launcher – frag blast | |||||||
| Cultist grenade launcher – frag blast | 24" | D3 | 4+ | 4 | 0 | 1 | |
| Cultist grenade launcher – krak | |||||||
| Cultist grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 | |
| Cultist sniper rifle heavy precision | |||||||
| Cultist sniper rifle heavy precision | 36" | 1 | 4+ | 4 | -2 | 2 | |
| Flamer ignores cover torrent | |||||||
| Flamer ignores cover torrent | 12" | D6 | N/A | 4 | 0 | 1 | |
| Lasgun rapid fire 1 | |||||||
| Lasgun rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Meltagun melta 2 | |||||||
| Meltagun melta 2 | 12" | 1 | 4+ | 9 | -4 | D6 | |
| Plasma gun – standard rapid fire 1 | |||||||
| Plasma gun – standard rapid fire 1 | 24" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma gun – supercharge hazardous rapid fire 1 | |||||||
| Plasma gun – supercharge hazardous rapid fire 1 | 24" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 | |
| Close combat weapon | |||||||
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 | |
| Power weapon | |||||||
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 | |
| 10 models | 70 |




RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Asterius volkite culverin devastating wounds | |||||||
| Asterius volkite culverin devastating wounds | 24" | 6 | 3+ | 6 | 0 | 2 | |
| Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fire | |||||||
| Karacnos mortar battery anti-infantry 2+ blast ignores cover indirect fire | 48" | D6+3 | 3+ | 6 | -1 | 1 | |
| Twin conversion beam cannon conversion sustained hits d3 twin-linked | |||||||
| Twin conversion beam cannon conversion sustained hits d3 twin-linked | 48" | 3 | 3+ | 16 | -2 | 6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Titanic feet | |||||||
| Titanic feet | Melee | 6 | 4+ | 10 | -1 | 2 | |
| 1 model | 765 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Acastus Autocannon | |||||||
| Acastus Autocannon | 48" | 2 | 3+ | 9 | -1 | 3 | |
| Acastus ironstorm missile pod blast heavy indirect fire | |||||||
| Acastus ironstorm missile pod blast heavy indirect fire | 48" | D6+6 | 3+ | 5 | 0 | 1 | |
| Helios defence missiles anti-fly 2+ heavy | |||||||
| Helios defence missiles anti-fly 2+ heavy | 48" | 3 | 3+ | 10 | -2 | D6 | |
| Lascannon | |||||||
| Lascannon | 48" | 1 | 3+ | 12 | -3 | D6+1 | |
| Twin magna lascannon blast twin-linked | |||||||
| Twin magna lascannon blast twin-linked | 72" | D6 | 3+ | 18 | -4 | D6+6 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Titanic feet | |||||||
| Titanic feet | Melee | 6 | 4+ | 10 | -1 | 2 | |
| 1 model | 700 |






RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Conversion beam cannon conversion sustained hits d3 | |||||||
| Conversion beam cannon conversion sustained hits d3 | 24" | 1 | 3+ | 10 | -2 | 3 | |
| Graviton pulsar ANTI-VEHICLE 2+ BLAST | |||||||
| Graviton pulsar ANTI-VEHICLE 2+ BLAST | 24" | D6 | 3+ | 7 | -1 | 2 | |
| Lightning lock sustained hits 2 | |||||||
| Lightning lock sustained hits 2 | 36" | 6 | 3+ | 8 | 0 | 1 | |
| Rad cleanser anti-infantry 2+ ignores cover torrent | |||||||
| Rad cleanser anti-infantry 2+ ignores cover torrent | 12" | D6 | N/A | 2 | 0 | 1 | |
| Volkite veuglaire devastating wounds | |||||||
| Volkite veuglaire devastating wounds | 36" | 4 | 3+ | 8 | 0 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Armoured feet | |||||||
| Armoured feet | Melee | 4 | 3+ | 6 | 0 | 1 | |
| Siege claw | |||||||
| Siege claw | Melee | 4 | 3+ | 12 | -3 | D6+2 | |
| 1 model | 150 |








RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Belly-flamer ignores cover torrent | |||||||
| Belly-flamer ignores cover torrent | 12" | D6 | N/A | 5 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Brutal weapons | |||||||
| Brutal weapons | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Hideous mutations | |||||||
| Hideous mutations | Melee | 4 | 4+ | 6 | -1 | 2 | |
| 7 models | 125 |


MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Diseased claws and fangs lethal hits | |||||||
| Diseased claws and fangs lethal hits | Melee | 2 | 4+ | 2 | 0 | 1 | |
| 16 models | 85 |


MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Electro-goads sustained hits 2 | |||||||
| Electro-goads sustained hits 2 | Melee | 3 | 3+ | 4 | 0 | 1 | |
| 4 models | 55 |


RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Autocannon heavy | |||||||
| Autocannon heavy | 48" | 2 | 5+ | 9 | -1 | 3 | |
| Heavy bolter heavy sustained hits 1 | |||||||
| Heavy bolter heavy sustained hits 1 | 36" | 3 | 5+ | 5 | -1 | 2 | |
| Heavy stubber heavy rapid fire 3 | |||||||
| Heavy stubber heavy rapid fire 3 | 36" | 4 | 5+ | 4 | 0 | 1 | |
| Lascannon heavy | |||||||
| Lascannon heavy | 48" | 1 | 5+ | 12 | -3 | D6+1 | |
| Missile launcher – frag blast heavy | |||||||
| Missile launcher – frag blast heavy | 48" | D6 | 5+ | 4 | 0 | 1 | |
| Missile launcher – krak heavy | |||||||
| Missile launcher – krak heavy | 48" | 1 | 5+ | 9 | -2 | D6 | |
| Mortar blast heavy indirect fire | |||||||
| Mortar blast heavy indirect fire | 48" | D6 | 5+ | 5 | 0 | 1 | |
| Renegade firearm rapid fire 1 | |||||||
| Renegade firearm rapid fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Close combat weapons | |||||||
| Close combat weapons | Melee | 2 | 4+ | 3 | 0 | 1 | |
| 3 models | 75 |




MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Befouled claws and fangs | |||||||
| Befouled claws and fangs | Melee | 2 | 3+ | 5 | 0 | 1 | |
| Mauler goad and ripper claw | |||||||
| Mauler goad and ripper claw | Melee | 4 | 3+ | 6 | -1 | 2 | |
| 4 models | 40 |
| 7 models | 70 |


MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn power drill | |||||||
| Ogryn power drill | Melee | 3 | 3+ | 10 | -2 | 2 | |
| Ogryn weapon | |||||||
| Ogryn weapon | Melee | 3 | 3+ | 6 | -1 | 2 | |
| 3 models | 95 |


MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Ogryn plague claws lethal hits | |||||||
| Ogryn plague claws lethal hits | Melee | 3 | 3+ | 6 | -1 | 2 | |
| 3 models | 95 |


Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder every time they are used.
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must resolve the following sequence (resolve each failed test one at a time):Some attacks are so powerful that no armour or force field can withstand their fury.
Some rules inflict mortal wounds on units. Each time mortal wounds are inflicted on a unit, each of those mortal wounds inflicts one point of damage to that unit, and they are always applied one at a time. Each mortal wound is allocated to a model in the same manner as allocating an attack. Excess damage from mortal wounds is not lost if the damage can be allocated to another model. Instead, keep allocating damage to another model in the target unit until either all the damage has been allocated or the target unit is destroyed.From detonating ammo stores to corrosive innards or frenzied death throes, some targets are deadly even in defeat.
Some models have ‘Deadly Demise x’ listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by ‘x’ (if this is a random number, roll separately for each unit within 6").
| ||||||||||||||
Where Chaos Knights tread, the skies grow unnaturally dark and the power of the warp permeates the battlefield.
If your Army Faction is , each unit from your army with this ability gains Dread abilities, depending which are active for your army (see below). The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6.The TITANIC keyword is used in the following Chaos Knights datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Weapons with [EXTRA ATTACKS] in their profile are known as Extra Attacks weapons. Each time the bearer of one or more Extra Attacks weapons fights, it makes attacks with each of the Extra Attacks melee weapons it is equipped with and it makes attacks with one of the melee weapons it is equipped with that does not have the [EXTRA ATTACKS] ability (if any). The number of attacks made with an Extra Attacks weapon cannot be modified by other rules, unless that weapon’s name is explicitly specified in that rule.Some weapons strike in a flurry of blows, tearing the foe apart with relentless ferocity.
Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’.The keyword is used in the following Chaos Knights datasheets:
The VEHICLE keyword is used in the following Chaos Knights datasheets:
The WALKER keyword is used in the following Chaos Knights datasheets:
The TITANIC keyword is used in the following Chaos Knights datasheets:
The TOWERING keyword is used in the following Chaos Knights datasheets:
The ABHORRENT keyword is used in the following Chaos Knights datasheets:
The PSYKER keyword is used in the following Chaos Knights datasheets:
The CHARACTER keyword is used in the following Chaos Knights datasheets:
The CHAOS keyword is used in the following Chaos Knights datasheets:
Mighty heroes fight at the forefront of battle.
Some CHARACTER units have ‘Leader’ listed on their datasheets. Such CHARACTER units are known as Leaders, and the units they can lead – known as their Bodyguard units – are listed on their datasheet.High-explosives can fell several warriors in a single blast, but firing them where your comrades will get caught in the ensuing detonation is simply unwise.
Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).Some units make their way to battle via tunnelling, teleportation, high-altitude descent or other extraordinary means that allow them to appear suddenly in the thick of the fighting.
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models. If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up either using the rules for Strategic Reserves or using the Deep Strike ability.Many warriors thunder headlong into combat, using the impetus of their charge to bring swift death to their foes.
Each time a unit makes a Charge move, until the end of the turn, that unit has the Fights First ability.Precision attacks can pick high-value targets out in a crowd, whether through the unerring aim of a sniper or the pinpoint accuracy of a blade-master’s strike.
Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon successfully wounds an Attached unit (see Leader ability), if a CHARACTER model in that unit is visible to the attacking model, the attacking model’s player can choose to have that attack allocated to that CHARACTER model instead of following the normal attack sequence.The DAMNED keyword is used in the following Chaos Knights datasheets:
Some weapons can inflict fatal injuries on any foe, no matter their resilience.
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the target.Some warriors refuse to be laid low, even by what should be fatal wounds.
Some models have ‘Feel No Pain x+’ listed in their abilities. Each time a model with this ability suffers damage and so would lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number denoted by ‘x’, that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one of those abilities each time that model suffers damage and so would lose a wound.Calling upon heretical - often supernatural - powers, these Knights are infused with strange and terrible might.
In your Command phase, one or more units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered. While a unit is Empowered it can use one of the Malefic Surge abilities below. Once that unit has used a Malefic Surge ability, it is no longer Empowered.The and CHARACTER keywords are used in the following Chaos Knights datasheets:
Some weapons are designed to root enemy formations out of entrenched positions.
Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with such a weapon, the target cannot have the Benefit of Cover against that attack.Whether shielded by force fields, enveloped in mystical energies or simply possessed of preternatural senses and lightning-fast reflexes, some warriors are protected by more than mere physical armour.
Some models have an invulnerable save listed on their datasheet. Each time an attack is allocated to a model with an invulnerable save, the controlling player must choose to use either that model’s Save characteristic or its invulnerable save, but not both. If a model has more than one invulnerable save, it can only use one of them – choose which it will use.The WAR DOG keyword is used in the following Chaos Knights datasheets:
The and TITANIC keywords are used in the following Chaos Knights datasheets:
Some warriors are masters of disguise and concealment.
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.Shattered ruins and twisted wreckage afford much-needed shelter from enemy salvoes. Even heavily armoured warriors unfazed by small arms fire are thankful for such cover when foes bring their biggest guns to bear.
Models can sometimes gain a measure of protection from terrain features. The rules below detail the conditions under which a terrain feature confers the Benefit of Cover on a model.Steeped in the dark powers of the warp, bred into bloodlines who make a tradition of cruelty and a virtue of malice, these merciless warriors delight in spreading fear and dismay.
At the start of the first battle round, after selecting one or more Dread abilities to be active for your army, you can select one additional Dread ability to be active for your army (this additional Dread ability cannot be randomly selected).Mortal thralls and foes alike are sacrificed to empower the fallen nobility.
TITANIC units from your army have the following abilities:Every one of these egomaniacal warriors seeks to claim all the battlefield glory for themselves, at any cost.
Improve the Objective Control characteristic of CHARACTER models from your army by 2. In addition, once per battle round, if your WARLORD is on the battlefield, you can use the Claimed for the Dark Gods Stratagem for 0CP.The mere sight of this warrior and their steed upon the battlefield, even the rumour of their coming, is enough to put the foe to flight.
model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.
Once this despotic warlord lays claim to territory, their warp-infused will taints the very land itself and resists those who seek to defy them.
model only. At the end of your Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a model from your army.
Inscribed by Idolators schooled in dark arts, these unholy blazons burn themselves into the gaze of the foe and trigger nausea, disorientation and stark, unreasoning terror.
model only. Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.
Said to have been fashioned upon Perturabo’s own daemon world, this baroque device projects an energy barrier of greater power than a standard ion shield.
model only. The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.
Scouts form the vanguard of many armies. Unnoticed by the enemy, they range ahead of the main force.
Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater than x".This callous Noble dispatches teeming hordes of mutants and mortal devotees to map the path ahead and scout the battlefield for prey.
model only. At the start of the Declare Battle Formations step, you can select up to three DAMNED units from your army. The selected units have the Scouts 6" ability.
This ancient and thoroughly corrupted Knight suit is a walking idol of the Dark Gods and a conduit for their malign powers. As servile thralls bleed and die, so do its weapons seethe with unholy power.
model only. Each time the bearer makes a Dark Sacrifice, the maximum number of models are destroyed in the selected DAMNED unit (i.e. 3 if the unit’s Leadership test is passed, or 6 if it is failed) but, until the end of the phase, the bearer’s weapons have both [LETHAL HITS] and [SUSTAINED HITS 1].
With its pilot consumed by imperious arrogance and its systems clotted with malefic corruption, this venerable war suit refuses to yield, contemptuously shrugging off the incoming fire.
model only. The bearer has the Feel No Pain 6+ ability and you can ignore any or all modifiers to its Move characteristic and/or to any Advance or Charge rolls made for it.
A tyrannical butcher, this Noble’s Knight suit bears their corrupted house’s tattered and gore-flecked banner. This icon of depravity flutters overhead, inspiring mortal devotees to acts of sickening violence.
model only. Each time the bearer makes a Dark Sacrifice, select one visible friendly DAMNED unit to take a Leadership test instead of a friendly DAMNED unit within 6".
Assault weapons fire so indiscriminately that they can be shot from the hip as warriors dash forward.
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.The machine spirit of this Knight suit has become so ferocious and blood-hungry that it now moves and hunts like a monstrous beast.
model only. The bearer’s ranged weapons have the [assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.
Lance weapons are deadly on the charge.
Weapons with [LANCE] in their profile are known as Lance weapons. Each time an attack is made with such a weapon, if the bearer made a Charge move this turn, add 1 to that attack’s Wound roll.Whether through duelling monstrous foes or thanks to unnatural enhancements and boons, this Fallen Noble and their steed have become powerful indeed.
model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [LANCE] ability.
In rituals that took centuries to conduct, Idolators and dark priests have bound a greater daemon within the reactor of this Chaos Knight, allowing the war machine to syphon the roiling power of the caged entity.
model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.
This Knight is a terrifying blend of daemonic flesh and warp-hardened machine, its pilot unable to leave their Throne until death - or something darker - takes them.
model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.
This pilot has won the favour of a sinister patron, granting them a measure of mysterious protection.
model only. The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.
Flowing from this brazen Throne, an all-consuming need for murder grips the pilot and never lets go.
model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Daemonic whispers guide this Knights pilot through the empyric tempests, straight into battle.
model only. The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
Hammered into the flesh of a Fallen Noble’s forehead and allowed to take root, this warp crystal allows them to predict their enemy’s plans and exploit them.
model only. Once per battle round, you can target the bearer’s unit with the Command Re-roll Stratagem for 0CP, and can do so even if another unit from your army has already been targeted by that Stratagem this phase. In addition, you gain Lord of Deceit ability:
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Blessed by Nurgle, the Chaos God of plague and despair, the hide of this Knight suit is thickened with steadily regenerating layers of rust and rotting blubber.
model only. The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player’s Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.
Some warriors attack with blinding speed, landing their blows before their foes can react.
Units with this ability that are eligible to fight do so in the Fights First step, provided every model in the unit has this ability.Inlaid with esoteric circuitry, this relic sword is sheathed within the mechanisms of the pilot’s Throne where it imbues the Knight suit with flowing swiftness.
model only. The bearer’s ranged weapons have the [ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.
Melta weapons are powerful heat rays whose fury is magnified at close range.
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.Indirect fire weapons launch munitions over or around intervening obstacles – nowhere is safe from their fury.
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.Torrent weapons shoot clouds of fire, gas or other lethal substances that few foes can hope to evade.
Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon, that attack automatically hits the target.Certain weapons are the bane of a particular foe.
Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.Dual weapons are often grafted to the same targeting system for greater lethality.
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound roll.Beseeching the Chaos Gods with fanatical fervour, the profane champions of the Heretic Astartes pray for diabolic boons, promising the vilest of offerings in return for their power.
If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:The HERETIC ASTARTES keyword is used in the following Chaos Knights datasheets:
The INFANTRY keyword is used in the following Chaos Knights datasheets:
The GRENADES keyword is used in the following Chaos Knights datasheets:
The DAMNED keyword is used in the following Chaos Knights datasheets:

Pistols can be wielded even at point-blank range.
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within Engagement Range of the same enemy unit.The CERASTUS keyword is used in the following Chaos Knights datasheets:
The BATTLELINE keyword is used in the following Chaos Knights datasheets:
Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect and are unwieldy to bring to bear at close quarters.
Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.The WAR DOG keyword is used in the following Chaos Knights datasheets:
Once War Dogs have singled out a victim, they target it relentlessly until it is dragged down and torn apart.
At the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, each time a WAR DOG model from your army makes an attack that targets that enemy unit, if that unit is visible to the attacking model, that attack has the [SUSTAINED HITS 1] ability.The ACASTUS keyword is used in the following Chaos Knights datasheets:
The NURGLE keyword is used in the following Chaos Knights datasheets: