The Astra Militarum is the sledgehammer of the Emperor, and its countless armies form the vast majority of the Imperium’s military might. Although often outclassed in terms of strength and technological advancement, the warriors and vehicles of the Imperial Guard stand together, relentlessly wearing down their enemies until nothing is left but a cratered wasteland.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to.Move! Move! Move! M +3" |
Fix Bayonets! WS +1 |
Take Aim! BS +1 |
First Rank, Fire! Second Rank, Fire! A +1 |
Take Cover! SV +1 |
Duty and Honour! LD +1 OC +1 |
| Q: | If a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times? |
| A: | No. |
The Emperor demands, soldiers! Advance, wrest your objectives from the foe and remind these curs that Cadia fights on!
1DPRigid and disciplined in the face of even the most numerous foes, Drayden’s Lance makes their every shot count.
Friendly DRAYDEN’S LANCE units can re-roll rolls to determine the:Drayden's DrillUPGRADE A stickler for marksmanship, Major Drayden demands that his soldiers spend long hours practising firing drills and demands perfection from all of them. DRAYDEN’S LANCE KASRKIN unit only. This unit’s snap shooting attacks hit on unmodified hit rolls of 4+. |
Call Up the Reserves In the Astra Militarum, death and injury are constant companions. A steady stream of fresh-faced reserves stands ready to fill gaps in the line. DRAYDEN’S LANCE OFFICER model only. (Once per battle, per unit) At the start of any phase, you can use this ability. If you do, select one friendly DRAYDEN’S LANCE unit. That unit heals D3+2 wounds. |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lasgun Rapid Fire 1 | |||||||
| Lasgun Rapid Fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Bolt Pistol CLOSE-QUARTERS | |||||||
| Bolt Pistol CLOSE-QUARTERS | 12" | 1 | 4+ | 4 | 0 | 1 | |
| Plasma Pistol - Standard CLOSE-QUARTERS | |||||||
| Plasma Pistol - Standard CLOSE-QUARTERS | 12" | 1 | 4+ | 7 | -2 | 1 | |
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | |||||||
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | 12" | 1 | 4+ | 8 | -3 | 2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Gun Stocks | |||||||
| Gun Stocks | Melee | 2 | 4+ | 3 | 0 | 1 | |
| Power Fist | |||||||
| Power Fist | Melee | 3 | 4+ | 6 | -2 | 2 | |
| Power Weapon | |||||||
| Power Weapon | Melee | 3 | 4+ | 4 | -2 | 1 | |
| ARMY RULES | Voice of Command |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Lasgun Rapid Fire 1 | |||||||
| Lasgun Rapid Fire 1 | 24" | 1 | 4+ | 3 | 0 | 1 | |
| Laspistol CLOSE-QUARTERS | |||||||
| Laspistol CLOSE-QUARTERS | 12" | 1 | 4+ | 3 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hunting Lance - Frag Tip Lance | |||||||
| Hunting Lance - Frag Tip Lance | Melee | D6 | 3+ | 4 | 0 | 1 | |
| Hunting Lance - Melta Tip Lance | |||||||
| Hunting Lance - Melta Tip Lance | Melee | 1 | 3+ | 9 | -4 | D6 | |
| Power Sabre | |||||||
| Power Sabre | Melee | 4 | 3+ | 4 | -2 | 1 | |
| Steed's Hooves Extra Attacks | |||||||
| Steed's Hooves Extra Attacks | Melee | 2 | 4+ | 4 | 0 | 1 | |
| Goad Lance Lance | |||||||
| Goad Lance Lance | Melee | 2 | 3+ | 6 | -2 | 2 | |
| ARMY RULES | Voice of Command |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Plasma Pistol - Standard CLOSE-QUARTERS | |||||||
| Plasma Pistol - Standard CLOSE-QUARTERS | 12" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | |||||||
| Plasma Pistol - Supercharge CLOSE-QUARTERS Hazardous | 12" | 1 | 3+ | 8 | -3 | 2 | |
| Flamer Ignores Cover Torrent | |||||||
| Flamer Ignores Cover Torrent | 12" | D6 | - | 4 | 0 | 1 | |
| Grenade Launcher - Frag BLAST 1 | |||||||
| Grenade Launcher - Frag BLAST 1 | 24" | D3 | 3+ | 4 | 0 | 1 | |
| Grenade Launcher - Krak | |||||||
| Grenade Launcher - Krak | 24" | 1 | 3+ | 9 | -2 | D3 | |
| Hot-shot Marksman Rifle Heavy Precision | |||||||
| Hot-shot Marksman Rifle Heavy Precision | 36" | 1 | 3+ | 4 | -2 | 3 | |
| Hot-shot Volley Gun Rapid Fire 2 | |||||||
| Hot-shot Volley Gun Rapid Fire 2 | 30" | 2 | 3+ | 4 | -1 | 1 | |
| Hot-shot laspistol CLOSE-QUARTERS | |||||||
| Hot-shot laspistol CLOSE-QUARTERS | 12" | 1 | 3+ | 3 | -1 | 1 | |
| Plasma Gun - Standard Rapid Fire 1 | |||||||
| Plasma Gun - Standard Rapid Fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 | |
| Plasma Gun - Supercharge Hazardous Rapid Fire 1 | |||||||
| Plasma Gun - Supercharge Hazardous Rapid Fire 1 | 24" | 1 | 3+ | 8 | -3 | 2 | |
| Hot-shot Lasgun Rapid Fire 1 | |||||||
| Hot-shot Lasgun Rapid Fire 1 | 24" | 1 | 3+ | 3 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Chainsword | |||||||
| Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 | |
| Gun Stocks | |||||||
| Gun Stocks | Melee | 2 | 4+ | 3 | 0 | 1 | |
| ARMY RULES | Voice of Command |
The ASTRA MILITARUM keyword is used in the following Drayden's Lance datasheets:
The CHARACTER keyword is used in the following Drayden's Lance datasheets:
The DRAYDEN'S LANCE keyword is used in the following Drayden's Lance datasheets:
The EXPLOSIVES keyword is used in the following Drayden's Lance datasheets:
The IMPERIUM keyword is used in the following Drayden's Lance datasheets:
The INFANTRY keyword is used in the following Drayden's Lance datasheets:
The MOUNTED keyword is used in the following Drayden's Lance datasheets:
The REGIMENT keyword is used in the following Drayden's Lance datasheets:
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.
|
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
| Q: | When my unit shoots at another unit, how does it work if some models in the target unit are fully visible to some models in my unit, while others are within a terrain area/not fully visible? |
| A: | For each attacking model in your unit, determine whether the target unit has the benefit of cover, as described in Terrain and Visibility. In this scenario, the target unit will likely have the benefit of cover against some of the attacking models, but not all. This means that, in an example unit where all attacking models are using the same weapon, when you get to the Resolve Attacks step of the Attack Sequence, you will collect dice for attacks made by models against which the target unit has the benefit of cover separately from the dice for attacks made by models against which the target unit does not have the benefit of cover. |
The stealthiest warriors can evade the attentions, and the bullets, of their foes.
If every model in a unit has this ability, each time a ranged attack targets that unit, that unit has the benefit of cover against that attack (13.08).Some weapons are designed to root enemy formations out of entrenched positions.
Each time an attack is made with an [IGNORES COVER] weapon, the target cannot have the benefit of cover against that attack (13.08), including from rules that give a model or unit the benefit of cover (e.g. Stealth).| Q: | Is being within range of a terrain objective the same as being within range of an objective marker? |
| A: | Yes. |
| Q: | If my unit has taken control of an objective at the end of my movement phase and that unit has as an ability that secures an objective they control, can they secure that objective? |
| A: | Yes |

| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
If your Army Faction is ASTRA MILITARUM, OFFICER with this ability can issue Orders. Each OFFICER datasheet will specify how many Orders it can issue in a battle round and which units are eligible to receive those Orders. Each time an OFFICER model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue it to.Move! Move! Move! M +3" |
Fix Bayonets! WS +1 |
Take Aim! BS +1 |
First Rank, Fire! Second Rank, Fire! A +1 |
Take Cover! SV +1 |
Duty and Honour! LD +1 OC +1 |
| Q: | If a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times? |
| A: | No. |
The hardiest warriors refuse to be laid low, even by wounds that should by all rights prove lethal.
This ability always takes the form Feel No Pain X+. Each time a model with this ability would lose a wound, roll one D6: on an X+, that wound is not lost.Raised and trained to instil unwavering obedience, officers of the Imperial Guard command authority and respect, and issue orders with imperious bellows that cut through the clamour of war.
If your Army Faction isMove! Move! Move! M +3" |
Fix Bayonets! WS +1 |
Take Aim! BS +1 |
First Rank, Fire! Second Rank, Fire! A +1 |
Take Cover! SV +1 |
Duty and Honour! LD +1 OC +1 |
| Q: | If a unit becomes affected by the same Order multiple times, do those Orders affect that unit multiple times? |
| A: | No. |
High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Weapons designed for close-quarters fighting can be wielded effectively even in the press of melee combat.
Units containing one or more models with a [CLOSE-QUARTERS] weapon can shoot using close-quarters shooting (10.06).Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
|
| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.
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| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Rigid and disciplined in the face of even the most numerous foes, Drayden’s Lance makes their every shot count.
Friendly DRAYDEN’S LANCE units can re-roll rolls to determine the:In the Astra Militarum, death and injury are constant companions. A steady stream of fresh-faced reserves stands ready to fill gaps in the line.
DRAYDEN’S LANCE OFFICER model only. (Once per battle, per unit) At the start of any phase, you can use this ability. If you do, select one friendly DRAYDEN’S LANCE unit. That unit heals D3+2 wounds.
With the momentum of a warrior at full-tilt, lance weapons are deadly on the charge.
Each time an attack is made with a [LANCE] weapon, if the attacking model’s unit made a charge move this turn, add 1 to the wound roll.Some warriors ride to battle atop trusty mounts that gore and trample nearby foes. Others wield combat weapons that deliver a frenzy of additional blows.
Each time a unit containing one or more models with an [EXTRA ATTACKS] weapon fights, those models will make attacks with those weapons in addition to any others. In the Select Weapons step (04.01), for each of those models, you must select:Torrent weapons project clouds of fire, gas or other lethal substances that few foes can hope to evade.
Each time an attack is made with a [TORRENT] weapon, that attack automatically hits the target.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:A stickler for marksmanship, Major Drayden demands that his soldiers spend long hours practising firing drills and demands perfection from all of them.
DRAYDEN’S LANCE KASRKIN unit only. This unit’s snap shooting attacks hit on unmodified hit rolls of 4+.