Advancing in inexorable lockstep come the deathless legions of the Necrons. Eldritch energy weapons crackle and howl, erasing swathes of the enemy. Godlike beings twist reality to their will. The living fall to dust, swept away by ancient powers beyond comprehension. The Necrons have risen to reclaim the stars, and none shall stand in their way.
| Book | Kind | Edition | Version | Last update |
Warhammer 40,000: The App | ||||
Warhammer 40,000: The App | Rulebook | 11 | 2.7.1 | October 2026 |
The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:| Q: | Do rules that activate Reanimation Protocols (e.g. the Protocol of the Undying Legions Stratagem) only apply to a Bodyguard unit whose attached Leader unit is on the battlefield if one or more models from that Bodyguard unit are also still on the battlefield? |
| A: | Yes. |
Lesser beings trespass upon your dynasty's territory. Send your legions against them and show them the error of their ways.
1DPAmonhotekh’s Guard prioritise conquest above all else. When faced with his undying legions, most foes cower or flee. Those brave enough to stand and fight are subjected to the terrifying power of his guard’s most powerful weapon: a Canoptek Doomstalker.
Metalline Might Enhanced and upgraded by the very finest Cryptek artisans, Amonhotekh’s living metal form grants him overwhelming strength. AMONHOTEKH’S GUARD OVERLORD model only. This model’s melee attacks have +2 S. |
Unblemished LegionsUPGRADE Amonhotekh’s Necron Warriors are among the finest in the galaxy, unblemished and without degradation, despite the passage of countless millennia. AMONHOTEKH’S GUARD NECRON WARRIORS unit only.
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RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Tachyon Arrow ONE SHOT | |||||||
| Tachyon Arrow ONE SHOT | 72" | 1 | 2+ | 16 | -5 | D6+2 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Overlord's Blade Devastating Wounds | |||||||
| Overlord's Blade Devastating Wounds | Melee | 4 | 2+ | 8 | -3 | 2 | |
| ARMY RULES | Reanimation Protocols |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Twin Gauss Flayer Rapid Fire 1 Twin-linked Lethal Hits | |||||||
| Twin Gauss Flayer Rapid Fire 1 Twin-linked Lethal Hits | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Doomsday Blaster Heavy BLAST 1 | |||||||
| Doomsday Blaster Heavy BLAST 1 | 48" | D6+1 | 4+ | 14 | -3 | 3 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Doomstalker Limbs | |||||||
| Doomstalker Limbs | Melee | 3 | 4+ | 6 | 0 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Feeder Mandibles Lethal Hits | |||||||
| Feeder Mandibles Lethal Hits | Melee | 6 | 5+ | 2 | 0 | 1 | |
| ARMY RULES | Reanimation Protocols |
RANGED WEAPONS | RANGE | A | BS | S | AP | D | |
| Gauss Flayer Lethal Hits Rapid Fire 1 | |||||||
| Gauss Flayer Lethal Hits Rapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 | |
| Gauss Reaper Lethal Hits | |||||||
| Gauss Reaper Lethal Hits | 12" | 2 | 4+ | 4 | -1 | 1 | |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Combat Attachments | |||||||
| Combat Attachments | Melee | 1 | 4+ | 4 | 0 | 1 | |
| ARMY RULES | Reanimation Protocols |
MELEE WEAPONS | RANGE | A | WS | S | AP | D | |
| Hyperphase Blades | |||||||
| Hyperphase Blades | Melee | 4 | 3+ | 7 | -2 | 2 | |
| ARMY RULES | Reanimation Protocols |
The AMONHOTEKH'S GUARD keyword is used in the following Amonhotekh's Guard datasheets:
The BATTLELINE keyword is used in the following Amonhotekh's Guard datasheets:
The CANOPTEK keyword is used in the following Amonhotekh's Guard datasheets:
The CHARACTER keyword is used in the following Amonhotekh's Guard datasheets:
The FLY keyword is used in the following Amonhotekh's Guard datasheets:
The INFANTRY keyword is used in the following Amonhotekh's Guard datasheets:
The NECRONS keyword is used in the following Amonhotekh's Guard datasheets:
The VEHICLE keyword is used in the following Amonhotekh's Guard datasheets:
The WALKER keyword is used in the following Amonhotekh's Guard datasheets:

| Q: | Does my model or unit become engaged while moving through a enemy units engagement range during a move? |
| A: | No |
Folding stocks, shortened barrels or lightweight construction enable some weapons to be easily fired on the move.
Units containing one or more models with an [ASSAULT] weapon can shoot using assault shooting (10.05).Weapons powered by unstable and dangerous energy sources pose a substantial risk to the wielder and those that stand beside them.
Each time a unit is selected to shoot or selected to fight, after that unit has resolved all of its attacks, make a number of hazard rolls (06.03) for that unit equal to the number of [HAZARDOUS] weapons you selected in the Select Weapons step.
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| Q: | I have a rule that triggers when a mortal wound is allocated to a model, when does this happen? |
| A: | When you select a model in the Select Model step of Mortal Wounds (06.02). |
| Q: | I failed hazard rolls from [Hazardous] weapons, do those mortal wounds have to be allocated to the models with the [HAZARDOUS] weapons? |
| A: | No, you allocate the mortal wounds to the unit as per Mortal Wounds (06.02). (This represents Bob the guardsmen picking up his fallen squad mates plasma gun or that the twisting power of James the Chaos Sorcerer pulling his followers into the warp.) |
| Q: | If a rule says my unit must make a hazard roll does every model in the unit make a hazard roll? |
| A: | No, the unit would make 1 single hazard roll. |
| Q: | Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain area (e.g. overhanging parts of FRAME VEHICLES or models on terrain features that are within that terrain area) within that terrain area? |
| A: | Yes |
Many deadly weapons can inflict fatal injuries on any foe, no matter their resilience.
Each time an attack made with a [LETHAL HITS] weapon results in a critical hit, you can choose for that attack to automatically wound the target.



| Q: | When checking line of sight from one model to another, is this drawn between the bases of those models, or between any part of them? |
| A: | Line of sight is drawn from any part of the observing model to any part of the model being observed. |
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| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+. Does this work when snap shooting? |
| A: | Unless otherwise stated, no: when snap shooting, each attack only hits on a roll of 6. |
| Q: | My attack has a rule that means it results in a critical hit on a hit roll of 4+, and I would otherwise need a 5+ to hit. Does a 4+ hit? |
| A: | Yes, except when snap shooting: when snap shooting, each attack only hits on a roll of 6. |
The Necron dynasties benefit from the nigh-on supernatural technologies that once saw them dominate the galaxy, perhaps the most unsettling of which are their reanimation protocols. Should a Necron be slain, its body becomes wreathed in an eerie glow. Crawling limbs reattach. Sundered torsos and smashed skulls reform amidst emerald sparks. Witch lights flare back to life within dead eye-lenses and the Necron rises again, shambling back into their battle line. Those Necrons too catastrophically damaged to reform vanish instead, teleported away to their tombs for repair.
If your Army Faction is NECRONS, at the end of your Command phase, each friendly unit with this ability that is on the battlefield activates its Reanimation Protocols:| Q: | Do rules that activate Reanimation Protocols (e.g. the Protocol of the Undying Legions Stratagem) only apply to a Bodyguard unit whose attached Leader unit is on the battlefield if one or more models from that Bodyguard unit are also still on the battlefield? |
| A: | Yes. |
The most potent weapons strike with such power that they make a mockery of armour and can cleave through several foes.
Each time an attack made with a [DEVASTATING WOUNDS] weapon results in a critical wound, the attack sequence for that attack ends and the target unit suffers a number of mortal wounds equal to the D characteristic of that weapon. These are inflicted after resolving any normal damage inflicted by those attacks.| Q: | When declaring the allocation order of groups in my unit I have more than one non-CHARACTER groups that contain a model with a missing wound, how must I select the order? |
| A: | Those groups can be selected in an order of your choosing but must be in an order that makes them come before any non-CHARACTER groups that do not contain a model with a missing wound. |
| Q: | I have a unit being attacked with weapons that will modify some of their save rolls to be worse then 6 should I make those save rolls? |
| A: | Yes, because other models in your unit may have Sv’s that are better those models you’ve mentioned, this means that enough save rolls could be allocated to the those models that the rest of the results are not greater then the Sv’s of the other models in your unit. |
| Q: | Can I group or allocate a wound to a destroyed model? |
| A: | No. |
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| Q: | If a unit has a rule that allows it to start an action when it is battle-shocked can it also continue doing that action if it becomes battle-shocked after starting an action? |
| A: | Yes |
| Q: | If a unit becomes battle-shocked after starting an action does it stop performing that action? |
| A: | Yes |
Precision attacks can pick high-value targets out in a crowd.
While resolving attacks made with one or more [PRECISION] weapons, at the start of the Allocation Order step (05.03), if the target unit contains one or more CHARACTER models visible to one or more of the attacking models, the active player can select one allocation group that contains one of those visible CHARACTER models. If they do, until those attacks are resolved, or until that CHARACTER group is destroyed (whichever happens first), that CHARACTER group is the current allocation group.Those possessed of lightning-fast reactions may strike before the opponent can react.
While every model in a unit has this ability, that unit is a Fights First unit.Amonhotekh’s Guard prioritise conquest above all else. When faced with his undying legions, most foes cower or flee. Those brave enough to stand and fight are subjected to the terrifying power of his guard’s most powerful weapon: a Canoptek Doomstalker.
Enhanced and upgraded by the very finest Cryptek artisans, Amonhotekh’s living metal form grants him overwhelming strength.
AMONHOTEKH’S GUARD OVERLORD model only. This model’s melee attacks have +2 S.
Rapid fire weapons are capable of long-ranged precision shots or controlled bursts at nearby targets.
This ability always takes the form [RAPID FIRE X]. Each time you gather attack dice for a [RAPID FIRE] weapon, add X additional attack dice if the target unit was within half range of that weapon in the Select Targets step.Dual weapons are often grafted to the same targeting system for greater lethality.
Each time an attack is made with a [TWIN-LINKED] weapon, you can re-roll the wound roll.Heavy weapons are amongst the biggest guns on the battlefield, but require bracing to fire at full effect.
In your Shooting phase, each time an attack is made with a [HEAVY] weapon, add 1 to the hit roll if all of the following apply to the attacking unit:High-explosive rounds can fell several warriors in a single blast, but firing them too close to comrades is unwise.
Each time you gather attack dice for a [BLAST] weapon, add one additional attack dice for every five models that were in the target unit in the Select Targets step (rounding down).Amonhotekh’s Necron Warriors are among the finest in the galaxy, unblemished and without degradation, despite the passage of countless millennia.
AMONHOTEKH’S GUARD NECRON WARRIORS unit only.