Contents | ||
Constantin Valdor sits at the right hand of the Emperor as perhaps his most trusted companion and guardian, a watchman of inviolable purpose and all but unmatched fighting skill. Such in fact is Valdor’s martial power and superhuman physical and mental abilities that there are those, even within the Imperial Court, who have in whispers called him ’Primarch in all but name’. This is no doubt a disingenuous claim, as for all his power Valdor was made and trained to serve a different and far more focused purpose, that of Lord Commander of the Custodian Guard, and to Valdor the petty concerns of conquest and glory, dominion and victory are as nothing when compared to his own sworn duty. Thus while Constantin Valdor holds a rank in some ways higher than that of even Primarch, and sits at the centre of Imperial power on Terra, he seldom exercises his influence, save where his purview is directly concerned, and then never with ambition or aggrandisement. But should his purpose be challenged or, worse yet, should anyone or anything seek to endanger the Emperor or his chosen representatives, Valdor is as a demi-god of vengeance made incarnate: unstoppable and unrelenting.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Constantin Valdor (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Constantin Valdor (⌀40mm) | 8 | 7 | 6 | 5 | 5 | 6 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Believed to be crafted by the hand of the Emperor himself and once wielded by his own hand in battle as far back as the Unification Wars in which he rose to power on Terra, the Apollonian Spear was given to Valdor upon his accession to the mantle of Chief Custodian, and it has served no other since. Like the signature armament of the Custodian Guard, it incorporates both a power blade and an in-built bolt weapon, though in both cases these are of a potency far exceeding those that even the Emperor’s elite carry into battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Apollonian Spear (Ranged) | |||||||
| The Apollonian Spear (Ranged) | 18 | 2 | 5 | 2 | 2 | Suppressive (1) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Apollonian Spear (Melee) | |||||||
| The Apollonian Spear (Melee) | I | A | +2 | 2 | 2 | Critical Hit (5+), Duellist’s Edge (2), Impact (AM) | Power |
Constantin Valdor carries with him the inviolate authority of Terra itself, and should he see fit to deploy them in battle, the Legio Custodes at his command are a terrifying force of destruction more powerful even than the Legiones Astartes.
If a Model with this Special Rule is part of an Army, then the Fear (1) Special Rule is granted to all Models with the Legio Custodes Trait (excluding Models with the Vehicle Type) in the same Army until the end of the first Battle Turn.One of the most mysterious and feared warlords of the Imperium, Jenetia Krole, or as the remembrancers were wont to name her ‘The Soulless Queen’, was the indomitable Knight-Commander of the Silent Sisterhood. The foremost battle leader of her Order, Jenetia Krole stalked the shadows of the Great Crusade at the behest of her master, the Emperor. She commanded whole armies of the Sisters of Silence on those dread occasions when such were required to take to the field, sought out and slew psykers turned would-be gods, and cut the lives short of any who aimed either to deny or subvert the Great Tithe.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Jenetia Krole (⌀32mm) | 10 | 10 | 12 | 10 | ||||||||||
| Jenetia Krole (⌀32mm) | 6 | 6 | 5 | 3 | 3 | 4 | 5 | 5 | 10 | 10 | 12 | 10 | 2+ | 4+ |
Fashioned in the manner of a highly ornate Execution blade, the Sword of Oblivion is in fact the pattern from which all others of its kind were said to have been made, and stands as the symbol of the High Commander of the Silent Sisterhood. The sword’s true mystery lies in the substance of the blade itself, for it can cut almost anything without evidence of any kind of power field or disruption generator, its origins an enigma to all save perhaps the Emperor.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Sword of Oblivion | |||||||
| The Sword of Oblivion | I | A | +2 | 2 | 2 | Critical Hit (6+), Duellist’s Edge (2) | - |
One of the most potent psychic nulls in the Imperium, Jenetia Krole is capable of harnessing and focusing the emptiness within her, inflicting a moment of crippling weakness and terror upon an opponent.
This Gambit allows the Controlling Player to apply a modifier to their Focus Roll equal to the difference between Krole’s and the enemy Model’s Willpower Characteristics.Below the absolute authority of the Captain-General and the three Legatii lies the Custodian Tribunate: the Legio Custodes’ council of war and policy, granted the incomparable privilege of providing counsel to the Emperor himself. Each Tribune must have earned at least ten names and won three great victories to be considered for service, and such figures are held in immense esteem by their fellow Custodians. Only by a Tribune’s authority may an entire Shield Host of the Legio Custodes be mustered for battle, for they are among the greatest warriors and strategists in the Imperium, and where they tread, death follows.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Tribune (⌀40mm) | 12 | 10 | 10 | 10 | ||||||||||
| Tribune (⌀40mm) | 8 | 7 | 5 | 5 | 5 | 5 | 6 | 6 | 12 | 10 | 10 | 10 | 2+ | 4+ |
Drawn from the elite ranks of the Chamber of Oblivion, the Knights-Centura serve as the battlefield commanders of the Sisters of Silence. Elevated as a result of their seniority, martial prowess and power as psychic nulls, they are charged with the inviolate duty of commanding the tactical operations of the Great Tithe and the sworn duty of destroying rogue psykers deemed too dangerous to live. Each Knight-Centura is the unquestioned mistress of her own mission force through not only the strict customs of the Order but also the trust placed in her abilities by those under her command.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Knight-Centura (⌀32mm) | 9 | 8 | 12 | 8 | ||||||||||
| Knight-Centura (⌀32mm) | 6 | 5 | 4 | 3 | 3 | 3 | 5 | 3 | 9 | 8 | 12 | 8 | 2+ | 5+ |
Elevated both through the trust of their peers and by the Emperor’s direct approval, Shield Captains are warriors of not only consummate and superhuman ability but also rare insight, acumen and knowledge. Afforded the finest of the Imperium’s arms, each of these legendary fighters commands the Legio Custodes against all manner of threats, and whether their Shield Company numbers a handful of Sodalities detached to mete out the Emperor’s judgement or over a hundred warriors assembled for mass battle, they bear with them the might and power of the Legio manifested in a single indomitable warrior.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Shield Captain (⌀40mm) | 10 | 10 | 9 | 9 | ||||||||||
| Shield Captain (⌀40mm) | 8 | 6 | 5 | 5 | 5 | 3 | 5 | 4 | 10 | 10 | 9 | 9 | 2+ | 4+ |
When the ranks of the Hykanatoi are called together en masse, individual Sodalities will occasionally be outfitted with the Adrasite spear, a rare guardian weapon which substitutes the guardian spear’s lastrum bolter component for an Adrathic firearm. So equipped, these ‘Adrasite Sodalities’ hunt down the most monstrous creatures and constructs among their enemy’s hosts, matching peerless bladework with the annihilating energies of their Adrathic arsenal.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Adrasite Guard (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Adrasite Guard (⌀40mm) | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 3 | 10 | 10 | 8 | 8 | 2+ | 6+ |
A rare counterpart to the guardian spear, Adrasite spears mount not bolters but compact Adrathic disintegration beamers, specialised sub-weapons issued against the deadliest of expected foes.
This Weapon has both a Ranged and Melee Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrasite spear (Ranged) | |||||||
| Adrasite spear (Ranged) | 12 | 1 | 5 | 2 | 2 | Rending (6+) | Assault, Disintegrator |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Adrasite spear (Melee) | |||||||
| Adrasite spear (Melee) | I | A | +1 | 2 | 1 | Impact (AM) | Power |
Incorporating a short ranged melta weapon in place of the guardian spear’s typical bolter, Pyrithite spears are wielded by the Legio Custodes in circumstances where vehicle mounted anti-armour weaponry is unavailable. Often fielded in the press of hive cities or the depths of voidcraft, ‘Pyrithite Sodalities’ can blast through fortifications and engage armoured elements against which bolter fire would prove insufficient, whilst maintaining the same fearsome melee prowess for which the Custodians are famed.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Pyrithite Guard (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Pyrithite Guard (⌀40mm) | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 3 | 10 | 10 | 8 | 8 | 2+ | 6+ |
Originating with the wars of Unification, when the nascent Legio Custodes had yet to obtain their expansive arsenal of dedicated support vehicles, Pyrithite spears are one of several sub-variants of the guardian spear, featuring a melta weapon as its ranged component to provide specialised anti-armour firepower.
This Weapon has both a Ranged and Melee Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pyrithite spear (Ranged) | |||||||
| Pyrithite spear (Ranged) | 6 | 1 | 8 | 2 | 2 | Melta (3) | Assault, Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pyrithite spear (Melee) | |||||||
| Pyrithite spear (Melee) | I | A | +1 | 2 | 1 | Impact (AM) | Power |
Beyond their unique abilities as psychic nulls, the Sisters of Silence are a highly trained and relentless paramilitary force, ably equipped to their task and skilled in overcoming any opposition they may encounter in their sworn duty, be they deluded bystanders, mind-slaved soldiers, hordes of psychically puppeted corpses or even armed cults occupying a world’s ruling caste. Remorseless, dedicated and as formidably skilled as any of the Imperium’s human militaries, the line cadres of the Sisterhood’s fighting force weaponise their null aura as a tool of fear, while their vratine armour turns aside projectiles and blades alike.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Null Sister (⌀32mm) | 7 | 7 | 10 | 7 | ||||||||||
| Null Sister (⌀32mm) | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 7 | 7 | 10 | 7 | 3+ | - |
| Null Mistress (⌀32mm) | 8 | 7 | 10 | 7 | ||||||||||
| Null Mistress (⌀32mm) | 6 | 4 | 4 | 3 | 3 | 1 | 4 | 2 | 8 | 7 | 10 | 7 | 3+ | - |
Sentinel Guard Sodalities are principally deployed to protect emissaries on hazardous ground and hold defensive positions against the most grievous onslaught, outfitted with energy field-reinforced ‘praesidium’ shields – a precursor to the Legiones Astartes’ later storm shields – that are capable of resisting the heaviest weapons fire. In spite of this protective role, the physical prowess of each Custodian and the peerless wargear with which they are outfitted also affords the Sentinel Guard the mobility to perform far more aggressive functions in open battle, where their resilience makes them formidable linebreakers.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sentinel Guard (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Sentinel Guard (⌀40mm) | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 3 | 10 | 10 | 8 | 8 | 2+ | 5+ |
| Sentinel Vexillarius (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Sentinel Vexillarius (⌀40mm) | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 3 | 10 | 10 | 8 | 8 | 2+ | 6+ |
Perhaps the oldest formal order of assassins operating with Imperial sanction, the Adamus Clade has its roots in the forbidden blademaster traditions of the Panpacific Terran region. The Clade’s history is much shrouded by the losses of the Dark Age of Technology, though scholars have posited that the Clade’s very name is drawn from an ancient theologic provenance, meaning ‘the first blades’. To practise the ways of Clade Adamus is to study the enemy, to learn their martial language and to reflect it against them, countering their strengths to reveal weaknesses. When these weaknesses are uncovered, the killing blow is struck.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Adamus Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Adamus Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
The needlespine blaster combines a rapid fire bolt pistol component with a deadly needler that makes use of an enhanced synthetic venom. The preserve of Clade Adamus operatives, the needlespine blaster fires an intensified pulse-beam of las energy, through which darts of an exotic metallic alloy are projected at incredible speeds. In the trained hands of an Adamus Assassin, this weapon can make a mockery of even the thickest armour but to the uninitiated, its bulk and complexity make it all but unusable.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needlespine Blaster | |||||||
| Needlespine Blaster | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needlespine launcher (Secondary) | |||||||
| - Needlespine launcher (Secondary) | 12 | 3 | 6 | 4 | 1 | Precision (2+), Breaching (5+), Phage (T), Limited (1), Combi | Assault, Needle |
Forged by the indentured tech-wrights of Clade Adamus, each nemesii blade is alleged to be patterned after an Ancient Terran artefact, held in stasis within the core vaults of Temple Adamus itself. Despite having no obvious force-projectors or augmentations, these weapons are possessed with an unnaturally sharp edge, able to cut through flesh and armour with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Nemesii Blade | |||||||
| Nemesii Blade | I | A | S | 2 | 1 | Critical Hit (5+), Shred (5+) | - |
When thrown, nemesii grenades scatter a cluster of sub-munitons over a small area, impeding any foes which might attempt to intervene as the Adamus Assassin closes with their target.
Any Charge declared against a Unit which contains any Models with nemesii grenades and which is not Locked in Combat is always a Disordered Charge, and if a Charge Move is made for such a Charge, all Models in the Charging Unit count as moving through Dangerous Terrain.The so-called ’mirror-form’ employed by the Assassins of Clade Adamus requires intensive practice and the study of a specific foe’s mannerisms, body language and fighting style. It has been used to deadly effect against countless master duellists, their moment of death preceded by utter horror as their own movements are reflected back at them with uncanny precision.
This Gambit allows an Adamus Assassin to Hit on a fixed Target Number in a Challenge and fight in a Strike Step in which it loses its last wound.The Callidus Assassin is an architect of anarchy, who uses a compound known as polymorphine in conjunction with subdermal implants to change their appearance, shape and size to confuse and misdirect their enemies. Taking the forms of bodyguards, commanders and close confidants of their foe, a Callidus Assassin gives contradictory orders to cause disarray among enemy lines. Only when confusion has reached its height among an enemy force does a Callidus Assassin strike directly against their target, revealing their true nature and arsenal of archaeotech weapons for the briefest of moments before making their kill.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Callidus Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Callidus Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
An exotic and extremely rare piece of equipment bequeathed to the Clade Callidus by the wardens of the Adeptus Astra Telepathica, a neural shredder fires a psionic pulse which is capable of crippling the synapses of its victims’ brains, leaving them little more than mindless husks.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neural Shredder | |||||||
| Neural Shredder | Template | 1 | 3 | 3 | 1 | Template, Pinning (3) | Assault |
The needle-like poison blades that a Callidus keeps about their person enable the operative to make their kill even when appearing defenceless. Each Callidus trains in the art of driving these blades through weak spots in armour, scaly hide or the eye sockets of protective helms.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison Blades | |||||||
| Poison Blades | 12 | 3 | 2 | 5 | 1 | Precision (3+), Poisoned (3+), Breaching (4+), Limited (1) | Assault |
The mutable appearance of a Callidus Assassin can make it incredibly difficult for an enemy to rapidly determine whether they are friend or foe.
A Model with this Special Rule cannot be targeted by Shooting Attacks or Charges unless it has already attacked in the Battle or an enemy Unit has passed a specific Intelligence Check.A Callidus Assassin can spend weeks or even months masquerading as a member of an enemy force, subtly spreading lies and misinformation to undermine their foe’s battle-readiness and hamper any strategic planning.
The first Unit Charged by a Model with this Special Rule in a Battle becomes Stunned.Though incredibly rare, some weapons use means esoteric or metaphysical to permeate defensive energy barriers and power fields, affording them almost inescapable lethality.
Attacks made with the Bypass (X) Special Rule can sometimes ignore all Saves and Damage Mitigation Rolls.In addition to being extraordinarily resilient and physically capable, each Assassin of the Culexus Clade is an extremis-grade ‘Pariah’, manifesting as a dark void of nothingness in the Immaterium, a vacuum so powerful that it drains the essence of other beings and, in a sense, consumes their very souls. Using arcane devices developed behind a veil of secrecy by the combined efforts of the Divisio Assassinorum and the Mechanicum’s Biologis Genetors, the abilities of these Pariahs can be manipulated and their potency contained or attenuated at will, rendering them into a formidable weapon.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Culexus Assassin (⌀32mm) | 10 | 10 | 10 | 7 | ||||||||||
| Culexus Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 10 | 7 | 4+ | 4+ |
The animus speculum takes the form of an enclosed helmet integrating storage coils that can absorb and discharge focused blasts of negative warp energy at the wearer’s will. These powerful devices have a dual purpose, primarily to dampen the vile aura of the Culexus en route to their target, but once deployed in combat, its polarity can be reversed in order to magnify the anathematic horror of its wearer to lethal levels.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Animus speculum | |||||||
| Animus speculum | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Panic (1), Psy-Shock | Assault |
Produced under secret conditions within the temples of the Great Astronomican on Terra, the material that comprises the payload of these weapons is saturated with psychically charged particulates. On detonation, this substance blankets the immediate area, refracting psychic energy and distorting a psyker’s abilities with potentially lethal results.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Psyk-out Bombs | |||||||
| Psyk-out Bombs | I | 3 | 5 | 3 | 2 | Aflame (2), Rending (6+), Precision (6+), Breaching (6+), Limited (3) | - |
The Etherium is an intricate, composite nodal matrix built into the Culexus’ synskin bodyglove which shifts the wearer’s body out of phase with realspace, making them appear ethereal and all but invisible to unenhanced eyes.
When a Model with this Special Rule is allocated an Unsaved Wound as part of a Shooting Attack, the Damage of that Unsaved Wound is reduced by 1 to a minimum of 1.Eversor Assassins are a weapon released in extremis, beyond the point at which collateral damage or the return of the Assassin themself are considerations. When an Eversor is deemed ready to undertake a mission, they are frozen in stasis at the height of an artificially induced fury before being inserted remotely into a killzone by means of orbital drop. When the Assassin emerges from stasis lock, their undiminished wrath is released to murderous effect, further fuelled by rage-inducing stim injectors. Indeed, when such a consummate killer is unleashed, their target’s death is all but assured, and only ruin is to be found in their wake.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Eversor Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Eversor Assassin (⌀32mm) | 8 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
These combination needle and bolt weapons were developed by the Clade Eversor to allow their nigh-psychotic Assassins to cripple their quarry with a hail of explosive bolts and toxin-enriched needle shards, leaving them vulnerable to the onslaught of the Assassins’ blades.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner pistol | |||||||
| Executioner pistol | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needle pistol (Secondary) | |||||||
| - Needle pistol (Secondary) | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1), Combi | Assault, Needle |
Eversor Assassins are equipped with a neuro-gauntlet, an exo-skeletal claw forged from fine, but incredibly robust, molecularly sharp blades that exude a potent mixture of deadly toxins. Despite the appearance of these weapons, Clade Eversor Assassins rarely rely on the finesse offered by them and opt instead for brutal evisceration of their enemies.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Neuro-gauntlet | |||||||
| Neuro-gauntlet | +1 | +1 | S | 3 | 2 | Rending (4+), Poisoned (4+) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
A potent mixture of refined combat stimulants laced with dangerously volatile chemicals, frenzon could fairly be considered a lethal poison. This cocktail is continuously pumped through an Eversor Assassin’s veins, instilling a state of murderous frenzy.
This Gambit increases the Eversor Assassin’s Attacks Characteristic and the result of a Focus Roll made for it in a Challenge at the cost of suffering an automatic wound.Though less common within the ranks of the Legio Custodes than their peers, those warriors who comprise the Sagittarum Guard nevertheless fulfil a vital role within the Legio’s order of battle, for their art of war – unlike much of the Custodian Guard – is focussed on the slaying of the foe at range and upon the devastating application of firepower. When the Emperor walked the battlefields of the Great Crusade, their task was to precisely excise the greatest threats among the enemy assault, annihilating it in the actinic fire of weapons whose like had been unseen in such numbers since the dreaded Dark Age of Technology.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Sagittarum Guard (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Sagittarum Guard (⌀40mm) | 8 | 5 | 5 | 5 | 5 | 2 | 5 | 2 | 10 | 10 | 8 | 8 | 2+ | 6+ |
A hybrid of Imperial pattern bolt weapon designs and Dark Age of Technology ‘Adrathic’ disintegration beam weapons prohibited from general Great Crusade issue, the Adrastus bolt caliver is a potent shoulder arm serving as a portable heavy weapon for the Legio Custodes. This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of the heavy bolters carried by the Legiones Astartes, or at shorter ranges fire a disintegration beam able to rip a target apart at a molecular level, causing its victims to cease to exist in a howling flare of energy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrastus bolt caliver | |||||||
| Adrastus bolt caliver | |||||||
| - Bolt volley (Primary) | |||||||
| - Bolt volley (Primary) | 36 | 2 | 6 | 4 | 2 | Heavy (FP), Combi | Bolt |
| - Adrathic beam (Secondary) | |||||||
| - Adrathic beam (Secondary) | 24 | 1 | 6 | 2 | 2 | Rending (6+), Limited (1), Combi | Disintegrator |
Assassins like no others, the Vanus are superlative warriors but are foremost manipulators, thieves and hoarders of information. The mind of a Vanus Infocyte is trained and further augmented to sift vast quantities of data; hacking into vox, wire and noospheric networks and utilising a number of scrying devices and drones to gather ever-more knowledge, forming an intricate profile of their target’s life. The Clade Vanus Assassin then viciously exploits this information to manipulate others into making an assassination, through bribery, coercion and override control, whilst the Vanus Infocyte themself is safely ensconced at a distance.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vanus Infocyte Assassin (⌀32mm) | 10 | 10 | 8 | 10 | ||||||||||
| Vanus Infocyte Assassin (⌀32mm) | 7 | 5 | 5 | 4 | 4 | 3 | 5 | 3 | 10 | 10 | 8 | 10 | 4+ | 4+ |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sympatic dataspikes | |||||||
| Sympatic dataspikes | +1 | +2 | S | 3 | 1 | Rending (6+), Precision (6+), Shock (Stunned) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
The mechadendrite-like appendages and captive servo-skulls incorporated into the harness of the Clade Vanus Infocyte are used to assist in data harvesting and infiltration, but under combat conditions the appendages can be shed at will and remotely operated for a short time, distracting the Assassin’s assailants and allowing them to slip away.
A Model with this Special Rule which is in a Combat may always have the Disengage aftermath option selected for it in the Aftermath Step of the Resolution Sub-Phase of the Assault Phase, regardless of which Player has won that Combat.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into an array of data networks, from vox-matrices to the noosphere of the Mechanicum.
The Controlling Player of any Models with this Special Rule can spend Reaction Points to make the Auspectre and Signum Shunt Advanced Reactions.Each Assassin of Clade Venenum is a rigorously trained and genetically enhanced shadow warrior, specialised in the study of alchemical and biological sciences. The Clade Venenum’s Assassins are selected from the finest alchemists and tox-artisans of their order, each a master of creating and improvising delicate, exotic poisons, cocktails of toxins, and recombinant virals which act to inflict death without leaving a metabolic trace, and in the case of some of the most deadly, leaving little more of their target than a steaming puddle of disassembled molecular matter.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Venenum Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Venenum Assassin (⌀32mm) | 8 | 5 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | 10 | 7 | 7 | 4+ | 4+ |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Toxin ejector | |||||||
| Toxin ejector | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Poisoned (3+), Armourbane | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison globes | |||||||
| Poison globes | 8 | 1 | 1 | 3 | 2 | Blast (3"), Poisoned (3+), Panic (1), Limited (1) | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hookfang | |||||||
| Hookfang | +1 | A | S | 3 | 1 | Rending (6+), Precision (2+), The Venum | - |
To counteract the constant exposure to harmful chem and rad-phages or other deadly poisons, Clade Venenum Assassins must undergo extensive surgeries and genetic manipulation to purify their bodies and build a resistance to even the most harmful agents.
The Phage (X) and Poisoned (X) Special Rules have no effect on a Model with this Special Rule.Synthesised from a dizzying array of incredibly potent poisons uncovered throughout the passage of the Great Crusade, the ’Venum’ used in the hookfangs of Clade Venenum is unrivalled in its ability to gradually overcome the resistance of almost any foe. The Grandmaster of the Clade Venenum keeps records in her private archive of all those who have managed to shrug off the toxin during her reign; a list with only three names upon it, one of them her own.
A Model wounded by a Weapon with this Special Rule must pass a Toughness Test at the end of each subsequent Turn or suffer an additional wound.The Assassins of Clade Vindicare are the subject of myth and legend, for it is said that once one of these unseen killers sights their quarry, death is inescapable, delivered via a single shot of unerring precision. Trained over decades to elevate their craft to a deadly artform, they utilise a combination of physical positioning, topological mapping and intricate study of their mark to deliver a swift kill from afar before vanishing and leaving only death in their wake. Of all the marksmen and sharpshooters that watch over the battlefields of the galaxy, none can claim to be the equal of a Vindicare Assassin.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Vindicare Assassin (⌀32mm) | 10 | 10 | 7 | 7 | ||||||||||
| Vindicare Assassin (⌀32mm) | 8 | 5 | 7 | 4 | 4 | 3 | 5 | 2 | 10 | 10 | 7 | 7 | 4+ | 4+ |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Assassin’s blade | |||||||
| Assassin’s blade | I | A | S | 3 | 1 | Breaching (6+) | Power |
Issued as a paired set of an Exitus rifle and an Exitus pistol to every Vindicare Assassin, no two weapons are quite alike for they are artificed to the specific anatomical requirements and individual preferences of each operative. Responsibility for the creation of these fell instruments remains a closely guarded secret of the Divisio Assassinorum, although it is said that the quality of the elemental materials used exceeds even the most stringent standards of the Martian adepts and the precision of the mechanisms within defies the understanding of any beyond the Imperial Household.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus rifle | |||||||
| Exitus rifle | 100 | 1 | 7 | - | 2 | Ordnance (AP), Precision (2+), Pinning (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus pistol | |||||||
| Exitus pistol | 12 | 3 | 6 | 3 | 1 | Pistol, Precision (4+) | Assault |
During the Great Crusade, Assassins of the Vindicare Clade were tasked with the execution of monstrous xenos hegemons, inviolate cybernetic overlords and undying psychic warlords, against whom even a flawlessly placed single shot proved insufficient. As such, Vindicare Assassins are outfitted with a range of specialist munitions and provided with a comprehensive dossier on any given target’s anatomy and panoply, which – combined with the Assassin’s unparalleled marksmanship – allows them to fell even the most resilient of foes with a sequence of precision shots.
Models with this Special Rule ignore Shrouded (X) Damage Mitigation Rolls and never have to make Snap Shots if they remain Stationary, and gain one optional additional Special Rule when making a Shooting Attack.Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Wounds inflicted by a Weapon with this Special Rule can ignore the Eternal Warrior (X) Special Rule.There is little short of utter destructive force able to fell a Custodian, and few injuries they cannot fully recover from given time. However, in those isolated cases where a Custodian has sustained irrevocable harm with their mind intact, interment within the cold and unyielding body of a Dreadnought is assured, for no Custodian would countenance an end to their service short of death. The Legio Custodes’ few Dreadnoughts are singularly advanced, with the most common being the Contemptor-Achillus, a general battle unit that weds phenomenal strength and speed with the interred Custodes’ own unmatched martial skill.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Contemptor-Achillus (⌀60mm) | 12 | 10 | 9 | 5 | ||||||||||
| Contemptor-Achillus (⌀60mm) | 8 | 5 | 5 | 8 | 7 | 6 | 4 | 5 | 12 | 10 | 9 | 5 | 2+ | 5+ |
A sub-variant of the Contemptor-Achillus, the Contemptor-Galatus is designed to provide a mobile anchor point for the Legio Custodes in the field. The immense power blade with which the Contemptor-Galatus is armed allows it to swiftly and efficiently reap a murderous toll on any massed infantry assault, or indeed hack through armoured vehicles and monstrous xenos with equal ease. It is the defensive power of its hulking shield, however, that is the Contemptor-Galatus’ most singular feature, as with it the already durable Contemptor chassis becomes nigh on impregnable, even against the heaviest firepower.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Contemptor-Galatus (⌀60mm) | 12 | 10 | 9 | 5 | ||||||||||
| Contemptor-Galatus (⌀60mm) | 8 | 5 | 5 | 8 | 7 | 6 | 4 | 5 | 12 | 10 | 9 | 5 | 2+ | 4+ |
Combining both a series of energy fields and a formidable barrier of reinforced plasteel and ceramite, the gravis praesidium shield presents a near impenetrable bulwark against attacks. Such is its sheer size and weight that no normal warrior could make use of it; only the armoured shell of a Dreadnought can carry such a device into battle.
A Model with a gravis praesidium shield gains a 4+ Invulnerable Save and the Shield Trait.The Telemon is thought to be the rarest among the Legio Custodes’ arsenal of masterwork Dreadnought patterns, each intended to stand sentinel over its charges no matter the force brought against it. The cost in labour and resources to create even one of these superlative engines of war is immense, and each bears at least one plate worked by the Emperor’s own hand. Despite this, the sheer power of an unleashed Telemon class Dreadnought far outweighs the trials of its construction, for few can stand against its array of esoteric, hand-crafted weapons or the ferocious warrior skill of the Custodian veteran interred within.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Telemon Heavy Dreadnought (⌀100mm) | 12 | 10 | 9 | 3 | ||||||||||
| Telemon Heavy Dreadnought (⌀100mm) | 7 | 5 | 5 | 9 | 8 | 8 | 3 | 3 | 12 | 10 | 9 | 3 | 2+ | 4+ |
One of several unique and highly specialised vehicles utilised by the Silent Sisterhood, the Kharon pattern Acquisitor is a specialised design intended for the execution of the great psyker cull of the burgeoning Imperium. Incorporating numerous systems to approach its targets silently and with utmost stealth, it is also deliberately fashioned to be an object of mystery and terror when its presence is unveiled, cowing potential resistance through fear as much as the threat of force. When that force is required, however, the Kharon is fully capable of releasing a hail of murderous weapons fire to annihilate any opposition.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Kharon Acquisitor (⌀170 x 109mm) | |||||||
| Kharon Acquisitor (⌀170 x 109mm) | 12 | 4 | 13 | 12 | 11 | 5 | 12 |
The Legio Custodes employ a range of heavily protected grav-craft, granting their forces a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, and which allows them to deploy, redeploy and evade without risk of being pinned down by enemy troops or hazardous terrain. The Coronus grav-carrier is perhaps the most widespread example of this, being both the primary transport for the Sodalities of the Legio and the template upon which several later Enyalas-pattern grav-craft would be based, furnishing the Legio Custodes with an arsenal of exclusive and highly advanced armoured vehicles.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Coronus Grav-carrier (⌀170 x 109mm) | |||||||
| Coronus Grav-carrier (⌀170 x 109mm) | 12 | 5 | 13 | 13 | 11 | 8 | 14 |
Vaunted as a high honour among their Legio, the role of Custodian Venatari is reserved for those who have proven themselves both with success in the Blood Games – an exercise designed to test the Emperor’s personal defences – and through aptitude with the sophisticated flight systems and archaeotech weaponry which are the hallmark of the Venatari. Their domain resides both among the rooftops and spires of the Imperial Palace and in the skies above any Custodian assault, overseeing and assessing potential threats below before swooping into a killing dive – be it from their eyries on Terra or a dropship’s assault bay.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Venatari (⌀40mm) | 10 | 10 | 8 | 8 | ||||||||||
| Venatari (⌀40mm) | 14 | 5 | 5 | 5 | 5 | 2 | 5 | 3 | 10 | 10 | 8 | 8 | 3+ | 6+ |
These small shields do not offer much protection on their own, but the complex energy fields housed within serve to diffract and weaken radiation and kinetic energy directed at the wielder. These fields are directional and relatively small, and must be angled precisely to affect incoming strikes - a feat that only the Legio Custodes can easily accomplish.
The Ranged Strength of attacks made as part of a Volley Attack or Overwatch Reaction are modified by -1 when resolving Wound Tests against a Unit that includes one or more Models with a tarsus buckler.One of several customised jetbike designs used by the Legio Custodes, the heavy duty, plasma motor-boosted Gyrfalcon pattern is favoured by Agamatus Sodalities due to the design’s increased power, which can support both a heavily armoured Custodian pilot and one among a slew of potent on-board armaments. So equipped, Agamatus Sodalities operate as rapid response and suppression units, screening the main Custodian force from potential encirclement, reacting quickly to blunt enemy attacks and mercilessly hunting down any foe which flees before the might of the Legio Custodes, ensuring the enemy’s utter extermination.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Gyrfalcon Agamatus (⌀75 x 42mm) | 10 | 10 | 8 | 8 | ||||||||||
| Gyrfalcon Agamatus (⌀75 x 42mm) | 16 | 5 | 5 | 5 | 5 | 3 | 5 | 2 | 10 | 10 | 8 | 8 | 3+ | 6+ |
A high manoeuvrability hunter-killer, the Pallas pattern grav-attack affords the Legio Custodes with a rapid strike capacity greater than any ground asset. Based upon advanced repulsor-lift technology pioneered by the Coronus, the Pallas’ battlefield role is centred around its superior agility, enabling it to inflict devastating hit-and-run assaults on the enemy and hunt down fleeing targets. Thanks to the unparalleled technology and craft afforded to the Legio Custodes’ arsenal, the Pallas also boasts a remarkable durability and weight of fire for its size, factors only amplified by the martial skill of its Custodian pilot.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Pallas Grav-attack (⌀105 x 70mm) | |||||||
| Pallas Grav-attack (⌀105 x 70mm) | 16 | 5 | 12 | 11 | 11 | 4 | - |
A hail of enemy gunfire serves to keep any warrior’s head down, and some weapons are designed specifically to suppress the foe. Only the most steadfast of troops will continue the advance when all they can hear is the whistle and crack of gunshots and the screams of the fallen.
Weapons and other attacks that have the Suppressive (X) Special Rule have a chance of inflicting the Suppressed Status on the Target Unit.Whether by dint of superior skill or exemplary wargear, some warriors are better able to place strikes on enemy weak points. Such attacks can fell even the most powerful foes with a single well-placed shot.
Attacks made with the Critical Hit (X) Special Rule have a chance to automatically cause a wound and inflict 1 extra point of Damage.Some weapons are designed for use in personal challenges rather than the vulgar press of battle. Often light and perfectly balanced, they provide a key edge in duels and bouts of honour.
A Weapon with the Duellist’s Edge (X) Special Rule grants a bonus to Focus Rolls in Challenges.Some warriors are trained or equipped to make the most of the force of a charge. When they slam into enemy ranks, it is with the force of a thunderbolt.
On a successful Charge, a Model with the Impact (X) Special Rule temporarily increases a Characteristic by 1.Believed to be crafted by the hand of the Emperor himself and once wielded by his own hand in battle as far back as the Unification Wars in which he rose to power on Terra, the Apollonian Spear was given to Valdor upon his accession to the mantle of Chief Custodian, and it has served no other since. Like the signature armament of the Custodian Guard, it incorporates both a power blade and an in-built bolt weapon, though in both cases these are of a potency far exceeding those that even the Emperor’s elite carry into battle.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| The Apollonian Spear (Ranged) | |||||||
| The Apollonian Spear (Ranged) | 18 | 2 | 5 | 2 | 2 | Suppressive (1) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Apollonian Spear (Melee) | |||||||
| The Apollonian Spear (Melee) | I | A | +2 | 2 | 2 | Critical Hit (5+), Duellist’s Edge (2), Impact (AM) | Power |
On the battlefields of the Horus Heresy, precision proves far more valuable than wanton carnage, allowing attacks to be placed on the most valuable targets and not the chaff of the enemy army. Whether through well-honed skill or artfully crafted weapons, warriors capable of such feats are highly sought after in any host.
Attacks made with the Precision (X) Special Rule are allocated by the Attacking Player, not the Defender.Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these Wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.For long centuries of unbridled internecine carnage on Ancient Terra during the Age of Strife, the ’Blade of Mercy’ or ’Misericordia’ came to represent the complete power of life and death, for the bearing of such a blade - usually in the form of a long dagger or short sword made to perpetrate a single killing thrust - marked one with the dread authority of the executioner-judge. Beyond the power it represented, the Misericordia might also be used in practice to carry out a ’clean’ sentence of death on a transgressor, or to offer terminal surcease to a warrior grievously wounded in battle at their master’s discretion, in either case living up to its name as an agent of mercy as well as death. When the Emperor attained dominion over Terra and ended the bloody cycle of the warlords’ reign, his agents and judges, and only they, came to carry the Misericordia as his mastery eclipsed all others, and it is a tradition the Legio Custodes still uphold.
A Unit containing any Models with a Misericordia may select a unique aftermath option in which it makes a single attack against an enemy Unit from the same Combat.
|
Deep strike deployments are usually conducted en-masse and at a distance from the enemy, lest the attacking force be destroyed in detail as it lands.
The Deep Strike Special Rule allows a Unit to enter play anywhere on the Battlefield.The Legio Custodes Trait is used in the following Legio Custodes datasheets:
Rendered as living representations of the aquila, araeshrikes conceal an array of ancient mechanisms within the cyber-corpus of a Terran preybird of antiquity. Considered blasphemous in principle and arcane in function by the Mechanicum, these devices facilitate both precise telemetry for the legio Custodes’ teleporter crucibles and counterintelligence purposes by means of malifica-djinn and hostile blight-code. Together, these allow the Custodians to conduct rapid, pinpoint teleport assaults while impeding their foe’s efforts at counter-attack and reinforcement, leaving utter disarray in their wake.
A Model with an arae-shrike gains the Deep Strike Special Rule and confers it to any Unit it joins, and can apply a penalty to Enemy Reserves Tests.The Legio Custodes Trait is used in the following Legio Custodes datasheets:
The Loyalist Trait is used in the following Legio Custodes datasheets:
The Golden Exemplar Trait is used in the following Legio Custodes datasheets:
The The Sodality Trait is used in the following Legio Custodes datasheets:
Mightiest of all the Emperor’s creations and the greatest warriors and generals of their age, the Primarchs of the Space Marine Legions epitomise the dark ages of the Horus Heresy. These colossi of war were powerful beyond the capabilities of any mortal warrior or steel-forged automata - for their only equal was another of their own kind.
The following Rules apply to all Models with the Paragon Type:Among the warriors and war machines of the Horus Heresy there are many whose names are known throughout the galaxy. Such heroes, prototypes and icons are rare, and though their power can tip any battle in their favour, they can only be in one place at a time.
The following Rules apply to all Models with the Unique Sub-Type:Transport vehicles are designed to balance armour and capacity, attempting to mount the most protection without compromising how many warriors they can carry. Yet, some warriors are plated in such imposing armour or even spawned in such an aberrant nature that they occupy far more space than any regular fighter. Such warriors are mighty in both power and stature, but prove more difficult to ferry into battle.
Models with the Bulky (X) Special Rule take up more space on Transport Models.Some warriors are either so preternaturally tough, so bitterly intransigent or so favoured by fortune that they can survive almost any attack. Devastating close combat strikes and huge explosions all fail to bring down this warrior in a single hit and only repeated attacks can end their rampage.
A Model with this Special Rule takes less Damage from attacks.Hatred can be a force as potent as any munition, driving troops to fight harder and more ferociously. The Horus Heresy would stoke old hatreds and spawn many new ones, granting canny commanders ample opportunity to set troops against their chosen foes.
The Hatred (X) Special Rule grants bonuses against enemies of a specific Faction, Type or Trait.Constantin Valdor carries with him the inviolate authority of Terra itself, and should he see fit to deploy them in battle, the Legio Custodes at his command are a terrifying force of destruction more powerful even than the Legiones Astartes.
If a Model with this Special Rule is part of an Army, then the Fear (1) Special Rule is granted to all Models with the Legio Custodes Trait (excluding Models with the Vehicle Type) in the same Army until the end of the first Battle Turn.Warriors trained to break the foe’s lines are often at the forefront of their host, but are ill-suited to holding ground in the face of an enemy counter-attack.
A Unit that includes Models with this Special Rule scores fewer Victory Points for controlling Objectives, but can score Victory Points for destroying enemy Units that hold Objectives.Some warriors exude such a terrifying aura that even those hardened by war and death are apprehensive in their presence. Whether this is due to a reputation for cruelty or brutal slaughter or the result of some technological device or psychic glamour makes little difference in the effect it has on the battlefield. Wise commanders will seek to keep their distance and engage such fearsome enemies at range rather than risk their wrath.
Models near an enemy Model with the Fear (X) Special Rule must reduce their Advanced Characteristics.Fashioned in the manner of a highly ornate Execution blade, the Sword of Oblivion is in fact the pattern from which all others of its kind were said to have been made, and stands as the symbol of the High Commander of the Silent Sisterhood. The sword’s true mystery lies in the substance of the blade itself, for it can cut almost anything without evidence of any kind of power field or disruption generator, its origins an enigma to all save perhaps the Emperor.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| The Sword of Oblivion | |||||||
| The Sword of Oblivion | I | A | +2 | 2 | 2 | Critical Hit (6+), Duellist’s Edge (2) | - |
Compact and deadly, pistols are ideal weapons in close quarters. They lack the sheer range of larger weapons, but can be brought to bear with impressive speed and are no less deadly than their larger counterparts.
A Model may attack with two Weapons that have the Pistol Special Rule.Designed to pierce the armour worn by heavy infantry, some weapons have gained a fearsome reputation on the battlefields of the Horus Heresy. While many such weapons are rare or temperamental in use, the sheer power of their attacks more than makes up for this.
With a Weapon that has the Breaching (X) Special Rule there is a chance that a Wound Test may result in the Wound ignoring Armour Saves.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Archaeotech pistol | |||||||
| Archaeotech pistol | 12 | 1 | 6 | 4 | 2 | Pistol, Breaching (3+) | Assault |
The Anathema Psykana Trait is used in the following Legio Custodes datasheets:
The Talons of the Emperor Trait is used in the following Legio Custodes datasheets:
The Investigatus-Militant Trait is used in the following Legio Custodes datasheets:
Infantry units include all types of foot soldiers. Infantry are fairly slow moving, but can cross almost any terrain and make the best use of cover to avoid enemy fire.
Infantry is the most basic Type, and is applied to most Models in the game. A Model with the Infantry Type uses the Core Rules without modification, gaining neither benefit nor penalty. Models with the Infantry Type may Embark and Disembark upon Models with the Transport Sub-Type.Representing the elite of any army, commanders oversee the disposition of their troops, set strategy for the coming battle and often stand at the forefront of the conflict. The actions of such heroes can change the tide of battle in an instant.
The following Rules apply to all Models with the Command Sub-Type:Light troops are equipped and trained to fight on the move, pausing only briefly and trusting to speed over cover or heavy armour. Many armies will make use of such warriors as scouts, but they also serve as harassers and pursuit troops.
The following Rules apply to all Models with the Light Sub-Type:The most potent psychic nulls are actively lethal to psykers in their proximity. They have managed through training and discipline to harness and focus the emptiness within and wield it as a weapon against the witch.
Models with this Special Rule automatically inflict Perils of the Warp on any Unit containing Models with the Psyker Trait or Malefic Sub-Type at the end of Combat.The Psyker Trait is used in the following Legiones Astartes datasheets:
Infused with the energies of the Warp and unbound by the normal laws of reality, these creatures ignore mortal concerns. While the ӕther is the source of their strength, when it wanes, such warriors find their forms weakening or even dissolving entirely.
The following Rules apply to all Models with the Malefic Sub-Type:One of the most potent psychic nulls in the Imperium, Jenetia Krole is capable of harnessing and focusing the emptiness within her, inflicting a moment of crippling weakness and terror upon an opponent.
This Gambit allows the Controlling Player to apply a modifier to their Focus Roll equal to the difference between Krole’s and the enemy Model’s Willpower Characteristics.Some weapons are wreathed in flame emitted from small projectors, or burn with otherworldly fire, stirring a primaeval aversion in even the boldest warriors.
A Weapon with this Special Rule causes additional modifiers to a Target’s Leadership Characteristic.Designed to rip and tear flesh, some weapons are fearsome and intimidating tools of warfare. Whether by the gnashing teeth of a chainblade or the jagged edges of flechette ammunition, these weapons scythe great holes in the lines of even the toughest of infantry and the largest of warriors.
Attacks made with the Shred (X) Special Rule can sometimes inflict an extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Eternity spear (Melee) | |||||||
| Eternity spear (Melee) | I | A | +1 | 2 | 1 | Aflame (2), Critical Hit (6+), Impact (AM), Shred (5+) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Eternity spear (Ranged) | |||||||
| Eternity spear (Ranged) | 18 | 2 | 4 | 3 | 1 | Shred (5+) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Eternity blade | |||||||
| Eternity blade | +1 | A | +1 | 2 | 1 | Aflame (2), Critical Hit (6+), Shred (4+), Duellist’s Edge (1) | - |
Many warriors go to battle carrying large protective shields, commonly issued when the fighting is expected to be conducted at close ranges, such as Zone Mortalis or breach storming engagements. With sufficient training, these warriors can form a moving bulwark, layering and overlapping such shields to provide protection against all but the most determined attacks.
This Reaction allows the Reactive Player to gain a bonus to the Toughness Characteristic of Models in a Unit targeted by a Shooting Attack or Volley Attack if the majority of those Models have the Shield Trait.Ornate precursors to the later storm shields, the praesidium shields of the Legio Custodes are forged from all but indestructible layered ceramite and resilient alloys reinforced with inbuilt field generators.
A model with a praesidium shield gains a 5+ Invulnerable Save and the Shield Trait.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paragon blade | |||||||
| Paragon blade | I | A | +1 | 2 | 1 | Critical Hit (6+) | - |
Some weapons cleave flesh with ease, inflicting terrible wounds that no mortal toughness can resist. Though of less use against armour and steel, such munitions are capable of tearing bloody holes in the ranks of advancing infantry and stalling any attack in its tracks.
With a Weapon that has the Rending (X) Special Rule, there is a chance that a Hit Test may result in an automatic wound.A rare counterpart to the guardian spear, Adrasite spears mount not bolters but compact Adrathic disintegration beamers, specialised sub-weapons issued against the deadliest of expected foes.
This Weapon has both a Ranged and Melee Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrasite spear (Ranged) | |||||||
| Adrasite spear (Ranged) | 12 | 1 | 5 | 2 | 2 | Rending (6+) | Assault, Disintegrator |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Adrasite spear (Melee) | |||||||
| Adrasite spear (Melee) | I | A | +1 | 2 | 1 | Impact (AM) | Power |
The speed and precision with which the Legio Custodes fight is terrifying to behold, and each is capable of harnessing the momentum of a charge to land a series of lightning blows that tear apart their foe’s weaknesses.
On a successful Charge, a Model with the Lightning Blows Special Rule temporarily gains the Critical Hit (6+) Special Rule on its Melee Weapons.Only when outnumbered in the press of the melee, can these weapons be wielded to the greatest effect.
If a model is in base contact with more than one enemy model in the Initiative step in which they fight, they gain a number of Attacks equal to the value of X as noted in the variant of the special rule (if no value of X is included then count the value of X as 1).The icons and standards borne by the Legio Custodes represent the inviolable and nigh-omnipotent authority of the Emperor; a seal of ultimate sanction and the might of Mankind, and known as the Magisterium. Their mere presence on the battlefield is enough to fill those loyal with resolute zeal and wrack those who face his wrath with fear and dread. Moreover, these banners and icons are also technological artefacts containing vox relay systems and subsonic inducers, augmenting their battlefield role far beyond the merely symbolic.
A unit that includes at least one model with a Magisterium vexilla may re-roll all failed Leadership tests and may add +1 to the score used to decide if any friendly unit with any models within 12" of any Magisterium vexilla wins a combat in the Assault phase – a friendly unit may only benefit from a single Magisterium vexilla’s bonus in any given combat, regardless of how many are within range.The beams of energy generated by melta weaponry dissipate over long ranges. When used at close quarters, however, their effect on armoured vehicles is devastating.
This Special Rule increases the amount of Damage against Vehicles when Shooting Attacks are made within a specific range.Originating with the wars of Unification, when the nascent Legio Custodes had yet to obtain their expansive arsenal of dedicated support vehicles, Pyrithite spears are one of several sub-variants of the guardian spear, featuring a melta weapon as its ranged component to provide specialised anti-armour firepower.
This Weapon has both a Ranged and Melee Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Pyrithite spear (Ranged) | |||||||
| Pyrithite spear (Ranged) | 6 | 1 | 8 | 2 | 2 | Melta (3) | Assault, Melta |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Pyrithite spear (Melee) | |||||||
| Pyrithite spear (Melee) | I | A | +1 | 2 | 1 | Impact (AM) | Power |

Some units are drilled to hold the ground captured by the vanguard. Vigilant and steadfast, they are vital assets in any battle, standing sentinel over the vital objectives captured in any assault and holding back the foe’s counter-assault.
A Unit of Models with this Special Rule can control Objectives more easily and scores more Victory Points from controlling an Objective.The armies of the Mechanicum are made of a host of terrors, from hulking automata to gruesome fusions of man and machine. Yet, while these war engines are capable of immense destruction, it is the tech-priests and magi of the Taghmata that direct them, and without these frail human components the Taghmata has little strategic unity or focus.
If a Model with this Special Rule is part of a Unit then it can score more Victory Points for holding an Objective.The icons and standards borne by the Legio Custodes represent the inviolable and nigh-omnipotent authority of the Emperor; a seal of ultimate sanction and the might of humanity. Known as the Magisterium, their mere presence on the battlefield is enough to wrack those who face his wrath with fear and dread, for where the Legio Custodes walk, there can be no hope of victory.
Units within 8" of a Model with a magisterium vexilla must pass a Leadership Check when scoring an Objective or only a single Victory Point is scored.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolter | |||||||
| Bolter | 24 | 2 | 4 | 5 | 1 | - | Bolt |
The humble sergeant stands as one of the greatest weapons in the arsenals of any army. Skilled in war and in leadership, each sergeant is the beating heart of their unit and the cornerstone upon which victory is built.
The following Rules apply to all Models with the Sergeant Sub-Type:| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Bolt pistol | |||||||
| Bolt pistol | 12 | 1 | 4 | 5 | 1 | Pistol | Assault, Bolt |
Template weapons shoot clouds of fire, gas or other lethal substances, rather than shells or bullets.
Weapons and attacks with the Template Special Rule use the Flame Template to determine how many Models they Hit.Some weapons are so terrifyingly potent that their use instils abject fear in even the most strong-willed warriors. In the face of such wanton power the target can only flee or prepare for death, for few would live to tell of the true horrors of the Age of Darkness once they were unleashed on the battlefield.
Weapons and other attacks that have the Panic (X) Special Rule have a chance of inflicting the Routed Status on the Target Unit.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Flamer | |||||||
| Flamer | Template | 1 | 4 | 5 | 1 | Template, Panic (1) | Flame |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Execution blade | |||||||
| Execution blade | I | A | +1 | 3 | 1 | Rending (6+), Breaching (6+) | Power |
The Shield Trait is used in the following Legio Custodes datasheets:
Some weapons feature multiple weapons systems linked to the same trigger. Often each weapon will have a specific role, but in extremis, both can be fired simultaneously, blasting the foe with a variety of deadly munitions.
A Weapon with this Special Rule can fire multiple profiles simultaneously.Vile toxins, exotic radiation and all-consuming chemical agents all sap the abilities of warriors in the field even as they kill them. Most terrible are the effects of phosphex, choking the life and strength from those it touches, or the fleshcorroding properties of the dreaded life-eater virus.
Unsaved Wounds with the Phage (X) Special Rule reduce a Characteristic by 1.Some weapons carry only a severely limited stock of munitions. Often intended as weapons of last resort, used at the correct point they can turn the tide of battle.
A Weapon with the Limited (X) Special Rule can only be used to attack a limited number of times per Battle.The needlespine blaster combines a rapid fire bolt pistol component with a deadly needler that makes use of an enhanced synthetic venom. The preserve of Clade Adamus operatives, the needlespine blaster fires an intensified pulse-beam of las energy, through which darts of an exotic metallic alloy are projected at incredible speeds. In the trained hands of an Adamus Assassin, this weapon can make a mockery of even the thickest armour but to the uninitiated, its bulk and complexity make it all but unusable.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Needlespine Blaster | |||||||
| Needlespine Blaster | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needlespine launcher (Secondary) | |||||||
| - Needlespine launcher (Secondary) | 12 | 3 | 6 | 4 | 1 | Precision (2+), Breaching (5+), Phage (T), Limited (1), Combi | Assault, Needle |
Forged by the indentured tech-wrights of Clade Adamus, each nemesii blade is alleged to be patterned after an Ancient Terran artefact, held in stasis within the core vaults of Temple Adamus itself. Despite having no obvious force-projectors or augmentations, these weapons are possessed with an unnaturally sharp edge, able to cut through flesh and armour with ease.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Nemesii Blade | |||||||
| Nemesii Blade | I | A | S | 2 | 1 | Critical Hit (5+), Shred (5+) | - |
When thrown, nemesii grenades scatter a cluster of sub-munitons over a small area, impeding any foes which might attempt to intervene as the Adamus Assassin closes with their target.
Any Charge declared against a Unit which contains any Models with nemesii grenades and which is not Locked in Combat is always a Disordered Charge, and if a Charge Move is made for such a Charge, all Models in the Charging Unit count as moving through Dangerous Terrain.The Divisio Assassinorum Trait is used in the following Legio Custodes datasheets:
At the front of any charge and the heart of any defensive line are an army’s champions. These warriors stand ever ready to accept the challenge of their foes and inspire their allies.
The following Rules apply to all Models with the Champion Sub-Type:The so-called ’mirror-form’ employed by the Assassins of Clade Adamus requires intensive practice and the study of a specific foe’s mannerisms, body language and fighting style. It has been used to deadly effect against countless master duellists, their moment of death preceded by utter horror as their own movements are reflected back at them with uncanny precision.
This Gambit allows an Adamus Assassin to Hit on a fixed Target Number in a Challenge and fight in a Strike Step in which it loses its last wound.Among the tumult of battle, some warriors take no stock in tactical considerations and focus solely upon the murderous arts demanded of them.
A Unit that includes any Models with this Special Rule cannot claim Objectives.Some warriors are skilled at infiltrating enemy lines. When battle commences the foe will find such warriors almost upon them, ready to fight even before the first shot is fired.
Models with the Infiltrate (X) Special Rule can deploy outside of their Deployment Zone.Pathfinders and scouts are vital parts of any army, able to lead troops through even the worst terrain at speed. Cunning generals will seek to use such troops to outflank and outmanoeuvre the foe.
The Move Through Cover Special Rule allows the penalties of terrain to be ignored.Billowing clouds of smoke or fields of electromagnetic interference can hide warriors from the foe’s sight. That which cannot be struck, cannot be harmed and needs not the protection of heavy and encumbering armour.
Shrouded (X) is a Damage Mitigation Test that may be taken in addition to a Saving Throw.The crack of the sniper’s rifle or the burst of heavy artillery, both signal a sudden and indiscriminate death and send infantry scurrying for cover. Such weapons are meant as much to pin the foe in place as to kill them, breaking up advancing ranks of troops and shattering defensive formations.
Weapons and other attacks that have the Pinning (X) Special Rule have a chance of inflicting the Pinned Status on the Target Unit.An exotic and extremely rare piece of equipment bequeathed to the Clade Callidus by the wardens of the Adeptus Astra Telepathica, a neural shredder fires a psionic pulse which is capable of crippling the synapses of its victims’ brains, leaving them little more than mindless husks.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Neural Shredder | |||||||
| Neural Shredder | Template | 1 | 3 | 3 | 1 | Template, Pinning (3) | Assault |
Poison is a subtle weapon, relying not on brute strength to bring harm to the foe, but on its own insidious bite. Though some consider it a dishonourable tool, there are many that are willing to make use of it in the name of victory.
A Weapon with the Poisoned (X) Special Rule has a chance to cause a wound regardless of the target’s Toughness.The needle-like poison blades that a Callidus keeps about their person enable the operative to make their kill even when appearing defenceless. Each Callidus trains in the art of driving these blades through weak spots in armour, scaly hide or the eye sockets of protective helms.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison Blades | |||||||
| Poison Blades | 12 | 3 | 2 | 5 | 1 | Precision (3+), Poisoned (3+), Breaching (4+), Limited (1) | Assault |
Though incredibly rare, some weapons use means esoteric or metaphysical to permeate defensive energy barriers and power fields, affording them almost inescapable lethality.
Attacks made with the Bypass (X) Special Rule can sometimes ignore all Saves and Damage Mitigation Rolls.Thought to have its origins in an ancient xenos technology, a phase sword’s provenance and exact method of function are a closely guarded secret. The blade of the weapon appears to phase in and out of reality through an ill-understood form of molecular realignment, bypassing all matter and energy, be it kinetic, potential or metaphysical.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Phase sword | |||||||
| Phase sword | +2 | A | S | 2 | 1 | Precision (5+), Rending (6+), Bypass (6+) | Assault |
The mutable appearance of a Callidus Assassin can make it incredibly difficult for an enemy to rapidly determine whether they are friend or foe.
A Model with this Special Rule cannot be targeted by Shooting Attacks or Charges unless it has already attacked in the Battle or an enemy Unit has passed a specific Intelligence Check.A Callidus Assassin can spend weeks or even months masquerading as a member of an enemy force, subtly spreading lies and misinformation to undermine their foe’s battle-readiness and hamper any strategic planning.
The first Unit Charged by a Model with this Special Rule in a Battle becomes Stunned.

Some weapons are created to distort and fracture aetheric space, their detonations causing panic attacks and confusion in the unattuned - but to those trained to channel the power of the Warp, they can trigger a spontaneous and uncontrolled manifestation of power that is often fatal to the psyker and those around them.
A Unit containing any Models with the Psyker Trait or Malefic Sub-Type which suffers a wound from a Weapon with this Special Rule also suffers Perils of the Warp.The animus speculum takes the form of an enclosed helmet integrating storage coils that can absorb and discharge focused blasts of negative warp energy at the wearer’s will. These powerful devices have a dual purpose, primarily to dampen the vile aura of the Culexus en route to their target, but once deployed in combat, its polarity can be reversed in order to magnify the anathematic horror of its wearer to lethal levels.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Animus speculum | |||||||
| Animus speculum | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Panic (1), Psy-Shock | Assault |
Produced under secret conditions within the temples of the Great Astronomican on Terra, the material that comprises the payload of these weapons is saturated with psychically charged particulates. On detonation, this substance blankets the immediate area, refracting psychic energy and distorting a psyker’s abilities with potentially lethal results.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Psyk-out Bombs | |||||||
| Psyk-out Bombs | I | 3 | 5 | 3 | 2 | Aflame (2), Rending (6+), Precision (6+), Breaching (6+), Limited (3) | - |
The Etherium is an intricate, composite nodal matrix built into the Culexus’ synskin bodyglove which shifts the wearer’s body out of phase with realspace, making them appear ethereal and all but invisible to unenhanced eyes.
When a Model with this Special Rule is allocated an Unsaved Wound as part of a Shooting Attack, the Damage of that Unsaved Wound is reduced by 1 to a minimum of 1.Psychic nulls such as the Sisters of Silence are almost impossible to affect with empyreal powers. Their minds are not simply absent or inert to a psyker’s mental perception, but howling abysses of darkness that not only negate psychic force directed at them but also actively interfere with the flow of the Warp around them.
Models with this Special Rule ignore the effects of Psychic Abilities and Psychic Weapons and can only be wounded by a Weapon with the Psychic or Immaterial Trait on a 5+.These combination needle and bolt weapons were developed by the Clade Eversor to allow their nigh-psychotic Assassins to cripple their quarry with a hail of explosive bolts and toxin-enriched needle shards, leaving them vulnerable to the onslaught of the Assassins’ blades.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Executioner pistol | |||||||
| Executioner pistol | |||||||
| - Bolt pistol (Primary) | |||||||
| - Bolt pistol (Primary) | 12 | 1 | 4 | 5 | 1 | Pistol, Combi | Assault, Bolt |
| - Needle pistol (Secondary) | |||||||
| - Needle pistol (Secondary) | 12 | 2 | 2 | - | 1 | Poisoned (3+), Pistol, Pinning (1), Combi | Assault, Needle |
Eversor Assassins are equipped with a neuro-gauntlet, an exo-skeletal claw forged from fine, but incredibly robust, molecularly sharp blades that exude a potent mixture of deadly toxins. Despite the appearance of these weapons, Clade Eversor Assassins rarely rely on the finesse offered by them and opt instead for brutal evisceration of their enemies.
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Neuro-gauntlet | |||||||
| Neuro-gauntlet | +1 | +1 | S | 3 | 2 | Rending (4+), Poisoned (4+) | Assault, Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Power sword | |||||||
| Power sword | I | A | S | 3 | 1 | Breaching (6+) | Power |
A potent mixture of refined combat stimulants laced with dangerously volatile chemicals, frenzon could fairly be considered a lethal poison. This cocktail is continuously pumped through an Eversor Assassin’s veins, instilling a state of murderous frenzy.
This Gambit increases the Eversor Assassin’s Attacks Characteristic and the result of a Focus Roll made for it in a Challenge at the cost of suffering an automatic wound.Whether by skill or the merits of a weapon’s design, some warriors are capable of sweeping strikes that scythe through the ranks of the foe.
If a Model with this Special Rule is outnumbered, it gains extra attacks.Volatile fuel, overpowered reactors or dangerous munitions can cause some war engines to explode when destroyed. Such explosions can prove devastating to friend and foe alike.
A Model with this Special Rule can explode and cause Hits to nearby Models and Units.Some weapons are so heavy that, while they can be fired on the move, are more powerful when properly braced and made ready before shooting. Warriors on the battlefield must use their judgement to decide when speed is required and when the full firepower of their arsenal must be unleashed.
Weapons with the Heavy (X) Special Rule gain +1 to a Characteristic when Stationary.A hybrid of Imperial pattern bolt weapon designs and Dark Age of Technology ‘Adrathic’ disintegration beam weapons prohibited from general Great Crusade issue, the Adrastus bolt caliver is a potent shoulder arm serving as a portable heavy weapon for the Legio Custodes. This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of the heavy bolters carried by the Legiones Astartes, or at shorter ranges fire a disintegration beam able to rip a target apart at a molecular level, causing its victims to cease to exist in a howling flare of energy.
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrastus bolt caliver | |||||||
| Adrastus bolt caliver | |||||||
| - Bolt volley (Primary) | |||||||
| - Bolt volley (Primary) | 36 | 2 | 6 | 4 | 2 | Heavy (FP), Combi | Bolt |
| - Adrathic beam (Secondary) | |||||||
| - Adrathic beam (Secondary) | 24 | 1 | 6 | 2 | 2 | Rending (6+), Limited (1), Combi | Disintegrator |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Laspistol | |||||||
| Laspistol | 12 | 1 | 3 | - | 1 | Pistol | Assault, Las |
Blasts of exotic radiation, malignant scrap-code or other targeted attacks can render the systems of complex war engines vulnerable without penetrating their armour. While such weapons are less likely to leave their target as a broken ruin, the deleterious effects of their attacks can render even the most powerful war machines impotent.
Weapons with the Shock (X) Special Rule have a chance of inflicting Statuses on Vehicles even if it does not penetrate their armour.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Sympatic dataspikes | |||||||
| Sympatic dataspikes | +1 | +2 | S | 3 | 1 | Rending (6+), Precision (6+), Shock (Stunned) | - |
The mechadendrite-like appendages and captive servo-skulls incorporated into the harness of the Clade Vanus Infocyte are used to assist in data harvesting and infiltration, but under combat conditions the appendages can be shed at will and remotely operated for a short time, distracting the Assassin’s assailants and allowing them to slip away.
A Model with this Special Rule which is in a Combat may always have the Disengage aftermath option selected for it in the Aftermath Step of the Resolution Sub-Phase of the Assault Phase, regardless of which Player has won that Combat.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into an array of data networks, from vox-matrices to the noosphere of the Mechanicum.
The Controlling Player of any Models with this Special Rule can spend Reaction Points to make the Auspectre and Signum Shunt Advanced Reactions.Thanks to their advanced mental training and heightened cognisance, Clade Vanus Infocytes are able to process a bewildering amount of battlefield data in real time, detecting the arrival and location of enemy troops. Equipped with this knowledge, they can then temporarily override the hardwired systems of transports to take control of navigation and guidance functions, redirecting the flow of battle at will.
This Advanced Reaction allows the Reactive Player to disrupt the placement of an enemy Flyer when it arrives from Aerial Reserves.The multi-spectral augury scanners carried by Clade Vanus Infocytes allow them to pry into most known signalling and vox networks, including the noosphere, the ætheric communication channel between members of the Mechanicum used to command and control their legions of automata. Infocytes insert malicious and damaging packets of data in a process known as shunting, which allows them to manipulate the content of transmissions to further their own endeavours.
This Advanced Reaction allows the Reactive Player to attempt to Suppress or Pin a Unit that arrives from Reserves.Heavy beams and armour-piercing cannon rarely inflict superficial damage, but always blast and break the hull of their target. Such weapons are superior tank killers, their sheer power prized over lesser weapons when the objective is to apply maximum damage without concern for finesse.
A Weapon with the Armourbane Special Rule counts Glancing Hits as Penetrating Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Toxin ejector | |||||||
| Toxin ejector | Template | 1 | 5 | 4 | 1 | Template, Breaching (5+), Poisoned (3+), Armourbane | Assault |
Some weapons trade precision for indiscriminate destruction, high explosive impacts that can devastate a wide area. From artillery shells to high energy blasts, such weapons are popular tools of destruction on the battlefields of the Horus Heresy.
Attacks made with the Blast (X) Special Rule use a Blast Marker to determine how many Hits are caused.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Poison globes | |||||||
| Poison globes | 8 | 1 | 1 | 3 | 2 | Blast (3"), Poisoned (3+), Panic (1), Limited (1) | Assault |
Synthesised from a dizzying array of incredibly potent poisons uncovered throughout the passage of the Great Crusade, the ’Venum’ used in the hookfangs of Clade Venenum is unrivalled in its ability to gradually overcome the resistance of almost any foe. The Grandmaster of the Clade Venenum keeps records in her private archive of all those who have managed to shrug off the toxin during her reign; a list with only three names upon it, one of them her own.
A Model wounded by a Weapon with this Special Rule must pass a Toughness Test at the end of each subsequent Turn or suffer an additional wound.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Hookfang | |||||||
| Hookfang | +1 | A | S | 3 | 1 | Rending (6+), Precision (2+), The Venum | - |
To counteract the constant exposure to harmful chem and rad-phages or other deadly poisons, Clade Venenum Assassins must undergo extensive surgeries and genetic manipulation to purify their bodies and build a resistance to even the most harmful agents.
The Phage (X) and Poisoned (X) Special Rules have no effect on a Model with this Special Rule.Huge artillery cannon and vast laser weapons are commonly employed as the primary armament of the greatest war machines of the Imperium. These weapons are devastating when properly braced and prepared for firing - more than capable of destroying smaller war engines in a single blast.
Weapons with the Ordnance (X) Special Rule double the value of a Characteristic when Stationary.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus rifle | |||||||
| Exitus rifle | 100 | 1 | 7 | - | 2 | Ordnance (AP), Precision (2+), Pinning (1) | - |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Exitus pistol | |||||||
| Exitus pistol | 12 | 3 | 6 | 3 | 1 | Pistol, Precision (4+) | Assault |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Assassin’s blade | |||||||
| Assassin’s blade | I | A | S | 3 | 1 | Breaching (6+) | Power |
During the Great Crusade, Assassins of the Vindicare Clade were tasked with the execution of monstrous xenos hegemons, inviolate cybernetic overlords and undying psychic warlords, against whom even a flawlessly placed single shot proved insufficient. As such, Vindicare Assassins are outfitted with a range of specialist munitions and provided with a comprehensive dossier on any given target’s anatomy and panoply, which – combined with the Assassin’s unparalleled marksmanship – allows them to fell even the most resilient of foes with a sequence of precision shots.
Models with this Special Rule ignore Shrouded (X) Damage Mitigation Rolls and never have to make Snap Shots if they remain Stationary, and gain one optional additional Special Rule when making a Shooting Attack.
|
|
Some weapons are so cruel of form or powerful in aspect that a well-placed strike can slay even the toughest opponent.
Wounds inflicted by a Weapon with this Special Rule can ignore the Eternal Warrior (X) Special Rule.

Some weapons are designed to crack armour and deal massive damage to internal components of armoured fighting vehicles. Few tanks can withstand the firepower of such weapons for long.
Attacks made with the Armour-breaker (X) Special Rule can sometimes inflict an extra point of Damage.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Achillus dreadspear (Melee) | |||||||
| Achillus dreadspear (Melee) | I | A | +3 | 2 | 3 | Armourbane, Impact (AM) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Achillus dreadspear (Ranged) | |||||||
| Achillus dreadspear (Ranged) | 18 | 1 | 10 | 3 | 2 | Armourbane, Armour-breaker (4+) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Infernus incinerator | |||||||
| Infernus incinerator | Template | 1 | 6 | 4 | 1 | Template, Panic (1) | Flame |
The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Legio Custodes datasheets:
Many troops and even vehicles are fitted with an array of deployable defensive measures, ranging from high-tech sensor disruptors, to chaff dispensers and even simple smoke grenade launchers. Despite their variety, all have the same simple purpose: to hide the users from the enemy.
This Reaction allows the Reactive Player to gain Shrouded Damage Mitigation Rolls for a Model with the Smokescreen Trait.Many armoured vehicles utilise countermeasure devices for protection and concealment. Whether these launch simple projectiles that surround the vehicle’s hull with concealing smoke or employ more complex payloads capable of disrupting enemy targeting devices with infra-red strobes or disruptive radiation signatures, all find use during the Age of Darkness.
A Model with smoke launchers has the Smokescreen Trait.The Smokescreen (see Smokescreen Advanced Reaction) Trait is used in the following Legio Custodes datasheets:
These massive engines of war are unlike the soulless warriors of the Mechanicum, for at their heart rests a mortal warrior whose instincts and experience guides their steel body on the field of battle.
The following Rules apply to all Models with the Walker Type:The wargear of many Legiones Astartes warriors and war machines incorporates a variety of targeting and stabilisation systems, enabling larger weaponry to be brought to bear even at close ranges.
Models with this Special Rule can make Volley Attacks with other Weapons.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lastrum storm bolter | |||||||
| Lastrum storm bolter | 24 | 4 | 5 | 4 | 1 | Shred (5+) | Bolt |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrathic combi-destructor | |||||||
| Adrathic combi-destructor | 12 | 2 | 5 | 2 | 2 | Rending (6+) | Disintegrator |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Galatus warblade (Melee) | |||||||
| Galatus warblade (Melee) | I | A | S | 2 | 2 | Aflame (2), Reaping Blow (3) | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Galatus warblade (Ranged) | |||||||
| Galatus warblade (Ranged) | Template | 1 | 6 | 4 | 2 | Template, Panic (2) | Flame |
Combining both a series of energy fields and a formidable barrier of reinforced plasteel and ceramite, the gravis praesidium shield presents a near impenetrable bulwark against attacks. Such is its sheer size and weight that no normal warrior could make use of it; only the armoured shell of a Dreadnought can carry such a device into battle.
A Model with a gravis praesidium shield gains a 4+ Invulnerable Save and the Shield Trait.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Spiculus missile launcher | |||||||
| Spiculus missile launcher | 36 | 6 | 5 | 4 | 1 | Breaching (6+), Suppressive (2) | Missile |
Intended to break the lines of the foe or to hold the most dangerous of positions, heavy troops trade speed and manoeuvrability for indomitable toughness and stubborn tenacity.
The following Rules apply to all Models with the Heavy Sub-Type:| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Telemon caestus | |||||||
| Telemon caestus | I | A | +3 | 2 | 3 | Critical Hit (6+), Shock (Pinned), Armourbane | Power |
When fired, neutronium cascade weapons emit a combination of baleful energy and exotic radiation of such intensity and instability that any target left standing risks continued molecular collapse.
Penetrating Hits inflicted by attacks with the Annihilation Cascade (X) Special Rule can cause additional Hits.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin neutronium cascade projector | |||||||
| Twin neutronium cascade projector | Template | 1 | 7 | 3 | 2 | Template, Breaching (6+), Annihilation Cascade (10), Phage (T) | Assault |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Arachnus storm cannon | |||||||
| Arachnus storm cannon | |||||||
| - Concentrated fire | |||||||
| - Concentrated fire | 30 | 2 | 9 | 2 | 3 | Heavy (FP), Armourbane | Las |
| - Burst fire | |||||||
| - Burst fire | 24 | 4 | 6 | 3 | 2 | Heavy (FP) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Adrathic desolator | |||||||
| Adrathic desolator | 24 | 2 | 7 | 2 | 4 | Rending (4+) | Disintegrator |
Some weapons feature augmented motility and enhanced targeting systems, able to track and lock onto fast moving targets with ease.
Weapons with this Special Rule are better able to utilise it for intercepting new arrivals on the Battlefield.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Iliastus accelerator culverin | |||||||
| Iliastus accelerator culverin | 36 | 4 | 9 | 3 | 2 | Breaching (5+), Rapid Tracking | Auto |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Paired Telemon caestus | |||||||
| Paired Telemon caestus | I | +1 | +3 | 2 | 4 | Critical Hit (6+), Shock (Pinned), Armourbane | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Hellion heavy cannon array | |||||||
| Hellion heavy cannon array | 24 | 6 | 7 | 4 | 1 | Suppressive (1) | Auto |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Vratine heavy missiles | |||||||
| Vratine heavy missiles | 48 | 1 | 4 | 5 | 1 | Blast (3"), Panic (1), Psy-Shock, Limited (1) | Missile |
Whether equipped with antigrav repulsors or empowered by some esoteric, psychic art, this unit is able to skim above the ground. While incapable of true flight, this does allow it to avoid any of the hampering effects of the prevailing terrain, gliding over obstacles that would ensnare or entangle more conventional troops.
The following Rules apply to all Models with the Antigrav Sub-Type:From armoured transports, to fleet orbital shuttles and even more esoteric modes of travel, mounting infantry atop faster moving transports is an ancient tactic. The best transports offer a safe haven for fragile infantry as well as a means to traverse even the most difficult terrain at speed.
All Models with the Transport Sub-Type are bound by a set of Rules regarding how they operate:Some vehicles are designed to deploy assault troops directly into the heart of combat. Whether by means of assault ramps or other methods, they allow the troops aboard to disembark in fighting order and engage the foe without delay.
A Vehicle with this Special Rule allows Models to Disembark and Charge without penalty.Some transports are made to carry a lighter cargo, and the bulkiest of troops cannot make use of them in combat.
Models with this Special Rule cannot carry Models with the Bulky (X) Special Rule.Whether by stealth or sheer speed, some warriors approach the battlefield from unexpected directions. Such an attack can derail even the most well-laid plans and upend the strategies of any general, turning the tide of battle.
A Unit of Models with the Outflank Special Rule can enter play from outside of Deployment Zones.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Arachnus blaze cannon | |||||||
| Twin Arachnus blaze cannon | |||||||
| - Concentrated fire | |||||||
| - Concentrated fire | 48 | 2 | 9 | 2 | 2 | Heavy (D), Armourbane | Las |
| - Burst fire | |||||||
| - Burst fire | 36 | 5 | 6 | 3 | 1 | Heavy (FP) | Las |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Twin Lastrum bolt cannon | |||||||
| Twin Lastrum bolt cannon | 36 | 6 | 6 | 4 | 2 | - | Bolt |
Some vehicles are either fitted with sophisticated auto-repair systems, or are simple enough in construction that their crew can effect repairs in the field. Such vehicles are able to shrug off minor damage that would otherwise reduce the fighting ability of their war machine.
A Model with this Special Rule has a bonus to Repair Tests to remove Statuses.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Kinetic destroyer | |||||||
| Kinetic destroyer | 12 | 3 | 7 | 4 | 1 | Breaching (5+) | Assault |
These small shields do not offer much protection on their own, but the complex energy fields housed within serve to diffract and weaken radiation and kinetic energy directed at the wielder. These fields are directional and relatively small, and must be angled precisely to affect incoming strikes - a feat that only the Legio Custodes can easily accomplish.
The Ranged Strength of attacks made as part of a Volley Attack or Overwatch Reaction are modified by -1 when resolving Wound Tests against a Unit that includes one or more Models with a tarsus buckler.Many units within the Legion conduct warfare at pointblank distances, blasting their foes with a deluge of short ranged firepower.
A Model with this Special Rule does not have to make Volley Attacks as Snap Shots.Some weapons are designed not only to kill and maim, but also to shock and disorient the foe. Such weapons may rely on blinding flares, bursts of enervating energy or even subtle poisons to slow and disable the enemy, but their effects are the same. Debilitated and vulnerable, warriors struck by such weapons become easy prey.
Weapons and other attacks that have the Stun (X) Special Rule have a chance of inflicting the Stunned Status on the Target Unit.Designed to be carefully attached to a target and blast precise holes in the thickest armour, these cumbersome devices are ill-suited to open war. However, when a vulnerable target can be isolated in battle, there are no better tools for piercing its protection.
Weapons with this Special Rule can only attack Vehicles and immobile Models.| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Neutronium cascade mine | |||||||
| Neutronium cascade mine | -3 | 1 | 9 | 3 | 3 | Armourbane, Annihilation Cascade (9), Detonation | Power |
| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Lastrum bolt cannon | |||||||
| Lastrum bolt cannon | 36 | 3 | 6 | 4 | 2 | - | Bolt |
| Melee Weapon | |||||||
Melee Weapon | IM | AM | SM | AP | D | Special Rules | Traits |
| Solarite power lance | |||||||
| Solarite power lance | |||||||
| - Charging strike | |||||||
| - Charging strike | +4 | 0 | +5 | 2 | 3 | Impact (AM), Critical Hit (6+), Armourbane | Power |
| - Defensive strike | |||||||
| - Defensive strike | -1 | A | S | 2 | 1 | Critical Hit (6+) | Power |
Cavalry use their fast speed to strike deep into enemy territory and escape before their opponent is able to react. This type includes units mounted on bikes, jetbikes, land speeders and even traditional cavalry mounted on riding beasts.
The following Rules apply to all Models with the Cavalry Type:Whether by means of a superior engine, enhanced fuel mix or other arcane technology, some vehicles are able to apply bursts of speed far in excess of other engines of war.
The following Rules apply to all Models with the Rapid Sub-Type: