Your Hero Phase |
| KEYWORDS | BANISH |
The AKHELIAN keyword is used in the following Idoneth Deepkin warscrolls:
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| In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes. | ||
The NAMARTI keyword is used in the following Idoneth Deepkin warscrolls:
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| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
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| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
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Your Movement Phase |
| KEYWORDS | CORE, MOVE |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RUN |
Your Movement Phase |
| KEYWORDS | CORE, MOVE, RETREAT |
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
Passive |
Your Hero Phase | 6 |
| KEYWORDS | SPELL |
The ISHARANN keyword is used in the following Idoneth Deepkin warscrolls:
Once Per Battle Round, Your Hero Phase |
| KEYWORDS | TIDAL |
The IDONETH DEEPKIN keyword is used in the following Idoneth Deepkin warscrolls:
Your Charge Phase |
| KEYWORDS | CORE, MOVE, CHARGE |
| Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control. | ||
The IDONETH DEEPKIN and WIZARD keywords are used in the following Idoneth Deepkin warscrolls:
Passive |
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
Your Hero Phase | 6 |
| KEYWORDS | SPELL, UNLIMITED |
Your Shooting Phase |
| KEYWORDS | CORE, ATTACK, SHOOT |
Any Combat Phase |
| KEYWORDS | CORE, ATTACK, FIGHT |
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Any Hero Phase | 1 |
Passive |
Passive |
| The Citadel Terrain List shows the number of scenery pieces each terrain feature can consist of. If you are using terrain features that are not included on that list, agree with your opponent before setting up the battlefield how many scenery pieces make up each terrain feature. | ||
Deployment Phase |
| KEYWORDS | DEPLOY TERRAIN |
Your Hero Phase |
| KEYWORDS | BANISH |
The MEGA-GARGANT keyword is used in the following Sons of Behemat warscrolls:
The VANGUARD-PALLADORS keyword is used in the following Stormcast Eternals warscrolls:
Your Hero Phase |
| KEYWORDS | PRAYER, UNLIMITED |
Once Per Battle, Your Hero Phase | 7 |
| KEYWORDS | PRAYER |
The MANIFESTATION keyword is used in the following Idoneth Deepkin warscrolls:
The INFANTRY keyword is used in the following Idoneth Deepkin warscrolls:
The CAVALRY keyword is used in the following Idoneth Deepkin warscrolls: